RTS
Environment Pack #1 Documentation |
| Item
List and Descriptions |
| Aztec
Swamp |
Fern_Full01.dts
Small fern |
|
Fern_Full02.dts
Large fern |
|
Fern_Half01.dts
Small half fern |
|
Fern_Half02.dts
Large half fern |
|
Lilly01.dts
A floating water flower |
|
SwampGrass_Cattail01.dts
Tall grass with a cattails |
|
SwampGrass_Cattail02.dts
Tall grass with a cattails |
|
SwampGrass01.dts
Tall grass |
|
SwampGrass02.dts
Tall grass |
|
SwampGrassBilboard.dts
Tall grass designed for use with the fxShapeReplicator. This object always
turn to face the camera. |
|
SwampPalm01.dts
Large palm fron
|
|
SwampPalm02.dts
Half of a Large palm fron
Large palm fron |
|
SwampTree01.dts
A swamp tree with stained base
|
|
SwampTree02.dts
A swamp tree with stained base |
|
SwampTree03.dts
A swamp tree with stained base |
|
SwampTree04.dts
A swamp tree with stained base
|
|
SwampTree05.dts
A swamp tree with stained base |
|
SwampTreeStump01.dts
A swamp tree stump with foliage growth |
|
SwampTreeStump02.dts
A swamp tree stump
|
|
SwampTreeStump03.dts
A swamp tree stump with foliage growth |
|
SwampTreeStump04.dts
A swamp tree stump with foliage growth |
|
TempleBuilding01.dts
Ancient temple structure with fully detailed collision
|
|
TempleBuilding01SimpleCol.dts
Ancient temple structure with simple box collision |
|
TempleBuilding01MediumCol.dts
Ancient temple structure
with medium complexity collision |
|
TempleBuilding02.dts
Ancient temple structure with fully detailed collision |
|
TempleBuilding02SimpleCol.dts
Ancient temple structure with simple box collision |
|
TempleBuilding02MediumCol.dts
Ancient temple structure with medium complexity collision |
|
TempleBuilding03.dts
Ancient temple structure with fully detailed collision |
|
TempleBuilding03SimpleCol.dts
Ancient temple structure with simple box collision |
|
TempleBuilding03MediumCol.dts
Ancient temple structure with medium complexity collision |
|
TempleBuilding04.dts
Ancient temple structure with fully detailed collision |
|
TempleBuilding04SimpleCol.dts
Ancient temple structure with simple box collision |
|
TempleBuilding04MediumCol.dts
Ancient temple structure with medium complexity collision |
|
TempleBuilding05.dts
Ancient temple structure with fully detailed collision |
|
TempleBuilding05SimpleCol.dts
Ancient temple structure with simple box collision |
|
TempleBuilding05MediumCol.dts
Ancient temple structure with medium complexity collision |
|
TemplePillar01.dts
A stone pillar |
|
TemplePillar02.dts
A broken stone pillar |
|
TemplePillar03.dts
A broken stone pillar |
|
TemplePlatformLrg.dts
A large platform with pillars |
|
TemplePlatformLrg_Alt.dts
Half of a large platform with pillars |
|
TemplePlatformLrgSimpleCol.dts
A large platform with simplified box collision |
|
TemplePlatformLrg_AltSimpleCol.dts
Half of a large platform with simplified box collision |
|
TemplePlatformMed.dts
A medium size platform with pillars
|
|
TemplePlatformMed_Alt.dts
Half of a medium platform with pillars |
|
TemplePlatformMed_SimpleCol.dts
A medium platform with simplified box collision |
|
TemplePlatformMed_AltSimpleCol.dts
Half of a medium platform with simplified box collision |
|
TemplePlatformSmall.dts
A small platform |
|
TemplePlatformSmall_Alt.dts
Half of a small platform |
|
TemplePlatformSmallSimpleCol.dts
A small platform with simplified box collision |
|
TemplePlatformSmall_AltSimpleCol.dts
Half of a small platform with simplified box collision |
|
Lava
Land |
LavaBush01.dts
A leafless Bush |
|
LavaBush02.dts
A leafless Bush |
|
LavaBush03.dts
A leafless Bush |
|
LavaTree01.dts
A twisted Tree |
|
LavaTree02.dts
A twisted Tree |
|
LavaTree03.dts
A twisted Tree |
|
LavaTree04.dts
A twisted Tree |
|
LavaTree05.dts
A twisted Tree |
|
South
West Desert
|
DesertFlower01.dts
A white flower |
|
DesertBush01.dts
A bush cluster |
|
DesertAltTree01.dts
A tree |
|
DesertFlower01Billboard.dts
A white flower billboard object designed for use with the fxShapeReplicator |
|
DesertFlower02Billboard.dts
A white flower billboard object designed for use with the fxShapeReplicator |
|
DesertGrass01.dts
A grass cluster |
|
DesertGrass01Billboard.dts
A grass billboard object designed for use with the fxShapeReplicator
|
|
DesertGrass02.dts
A grass cluster with purple flowers |
|
DesertGrass02Billboard.dts
A grass cluster with purple flowers billboard designed for use with the
fxShapeReplicator
|
|
DesertTree01.dts
A tree
|
|
DesertTree02.dts
A tree
|
|
DesertTree03.dts
A tree |
|
DesertTreeSmall01.dts
A small tree cluster |
|
DesertTreeSmall01NoCol.dts
A small tree cluster without collision |
|
DesertTreeSmall02.dts
A small tree cluster |
|
DesertTreeSmall02NoCol.dts
A small tree cluster without collision |
|
DesertTreeSmall03.dts
A small tree cluster
|
|
DesertTreeSmall03NoCol.dts
A small tree cluster without collision |
|
DesertTreeSmall04.dts
A small tree cluster |
|
DesertTreeSmall04NoCol.dts
A small tree cluster without collision |
|
Rock01.dts
A sandstone rock with simple collision |
|
Rock01_MedCol.dts
A sandstone rock with complex collision recommended for FPS use |
 |
Rock02.dts
A sandstone rock |
|
Rock02_MedCol.dts
A sandstone rock with complex collision recommended for FPS use |
 |
Rock03.dts
A sandstone rock |
|
Rock03_MedCol.dts
A sandstone rock with complex collision recommended for FPS use |
 |
Rock04.dts
A sandstone rock with complex collision |
|
Rock04_MedCol.dts
A sandstone rock with complex collision recommended for FPS use |
 |
Rock05.dts
A sandstone rock |
|
Rock05_MedCol.dts
A sandstone rock with complex collision recommended for FPS use |
 |
Rock06.dts
A sandstone rock |
|
Rock06_MedCol.dts
A sandstone rock with complex collision recommended for FPS use |
 |
YukaPlant.dts
A small green plant |
|
Winter
Wilderness |
TreeSnow07.dts
A leafless tree |
|
TreeSnow06.dts
A leafless tree |
|
TreeSnow05.dts
A leafless tree |
|
TreeSnow04.dts
A leafless tree
|
|
TreeSnow03.dts
A leafless tree |
|
TreeSnow02.dts
A leafless tree
|
|
TreeSnow01.dts
A leafless tree |
|
TreeNoSnow07.dts
A leafless tree with snow on trunk and branches |
|
TreeNoSnow06.dts
A leafless tree with snow on trunk and branches |
|
TreeNoSnow05.dts
A leafless tree with snow on trunk and branches
|
|
TreeNoSnow04.dts
A leafless tree with snow on trunk and branches |
|
TreeNoSnow03.dts
A leafless tree with snow on trunk and branches |
|
TreeNoSnow02.dts
A leafless tree with snow on trunk and branches |
|
TreeNoSnow01.dts
A leafless tree with snow on trunk and branches |
|
StoneTorqueSnowTop.dts
A snow capped stone with Torque rune |
|
StoneTorque.dts
A stone with Torque rune |
|
StoneSwirlSnowTop.dts
A snow capped stone with swirl design
|
|
StoneSwirlSnowSide.dts
A stone on its side with snow and swirl design |
|
StoneSwirl.dts
A stone with swirl design
|
|
StoneRune05SnowTop.dts
A snow capped stone with rune |
|
StoneRune05.dts
A stone with rune |
|
StoneRune04SnowTop.dts
A snow capped stone with rune |
|
StoneRune04.dts
A stone with rune
|
|
StoneRune03SnowTop.dts
A snow capped stone with rune |
|
StoneRune03.dts
A stone with rune |
|
StoneRune02SnowTop.dts
A snow capped stone with rune |
|
StoneRune02.dts
A stone with rune |
|
StoneRune01SnowTop.dts
A snow capped stone with rune |
|
StoneRune01.dts
A stone with rune |
|
StoneCrossSnowTop.dts
A snow capped stone with cross celtic cross |
|
StoneCross.dts
A stone with celtic cross |
|
StoneArch05.dts
A stone arch |
|
StoneArch04.dts
A stone arch |
|
StoneArch03.dts
A snow capped stone arch |
|
StoneArch02.dts
A stone arch |
|
StoneArch01.dts
A snow capped stone arch
|
|
Stone05SnowTop.dts
A snow capped stone |
|
Stone05.dts
A stone |
|
Stone04SnowSide.dts
A snow capped stone on its side
|
|
Stone04.dts
A stone |
|
Stone03SnowSide.dts
A snow capped stone on its side |
|
Stone03.dts
A stone |
|
Stone02SnowTop.dts
A snow capped stone |
|
Stone02.dts
A stone
|
|
Stone01SnowSide.dts
A snow capped stone on its side |
|
Stone01.dts
A stone |
|
RockWithSnow05.dts
A snow capped rock
with simple collision |
 |
RockWithSnow05_ColMed.dts
A snow capped rock with complex collision recommended for FPS use |
|
RockWithSnow04.dts
A snow capped rock
with simple collision |
 |
RockWithSnow04_ColMed.dts
A snow capped rock with complex collision recommended for FPS use |
|
RockWithSnow03.dts
A snow capped rock
with simple collision |
 |
RockWithSnow03_ColMed.dts
A snow capped rock with complex collision recommended for FPS use |
|
RockWithSnow02.dts
A snow capped rock
with simple collision |
 |
RockWithSnow02_ColMed.dts
A snow capped rock with complex collision recommended for FPS use |
|
RockWithSnow01.dts
A snow capped rock
with simple collision |
 |
RockWithSnow01_ColMed.dts
A snow capped rock with complex collision recommended for FPS use
|
|
Rock06.dts
A rock with simple
collision |
 |
Rock06_MedCol.dts
A rock with complex collision recommended for FPS use |
 |
Rock05.dts
A rock with simple
collision |
 |
Rock05_MedCol.dts
A rock with complex collision recommended for FPS use |
|
Rock04.dts
A rock with simple
collision |
 |
Rock04_MedCol.dts
A rock with complex collision recommended for FPS use |
|
Rock03.dts
A rock with simple
collision |
 |
Rock03_MedCol.dts
A rock with complex collision recommended for FPS use |
|
Rock02.dts
A rock with simple
collision |
 |
Rock02_MedCol.dts
A rock with complex collision recommended for FPS use |
|
Rock01.dts
A rock with simple
collision |
 |
Rock01_MedCol.dts
A rock with complex collision recommended for FPS use |
|
LogWithSnow03.dts
A snow covered fallen tree |
|
LogWithSnow02.dts
A snow covered fallen tree
|
|
LogWithSnow02.dts
A snow covered fallen tree |
|
DeadGrass03.dts
A large cluster of dry grass
|
|
DeadGrass02.dts
A clump of dry grass
|
|
DeadGrass01.dts
A clump of dry grass
|
|
Bush02.dts
A cluster of leafless bushes
|
|
Bush01.dts
A cluster of leafless bushes |
|
| Texture
List |
| fxFoliageReplicator
Textures |
SwampGrass01.png
Designed for use with the fxFoliageReplicator DesertFlower.png
Designed for use with the fxFoliageReplicator
DesertFlower02.png
Designed for use with the fxFoliageReplicator
DesertGrass01.png
Designed for use with the fxFoliageReplicator
DesertGrass02.png
Designed for use with the fxFoliageReplicator
DesertGrass03.png
Designed for use with the fxFoliageReplicator
DesertGrass03.png
Designed for use with the fxFoliageReplicator
|
|
| TerrainTextures |
Aztec Swamp
Terrain Textures
SwampBottom.png
SwampGround01.png
SwampGround02.png
SwampGround03.png
SwampGround04.png
SwampGround05.png
SwampGround06.png
SwampGround07.png
SwampRock01.png
TempleStone.png
TemplStoneGrass02.png
Lava Land
Terrain Textures
DryLava01.png
DryLava02.png
HardGround01.png
Lava.png
LavaFlow01.png
LavaFlow02.png
LavaRock01.png
ParchedDirt01.png
PittedGround01.png
PittedGround02.png;
South West
Desert Terrain Textures
DesertGrass01.png
DesertRock01.png
DesertRock02.png
DesertRock03.png
DesertRoughGround01.png
RoughGround02.png
DesertSand01.png
DesertSand02.png
DesertSand04.png
Winter Wilderness
Terrain Textures
Snow03.png
PatchySnow01Colored.png
RockAndSnow01.png
RockAndSnow02.png
Snow01.png
Snow01Colored.png
Snow02.png
Snow02Colored.png
Dirt.png
Snow03Colored.png
SnowRough.png
WinterRock.png |
|
| Terrain
Detail Textures |
DesertDetail01.png
SnowDetail01.png
SwampDetail01.png
SwampDetail02.png |
|
| Water
Texture |
Aztec Swamp
Water Textures
WaterEdge.png
water.png
Lava Land
Water Textures
lavabase512x512.png
LavaCrust01.png
LavaCrust02.png
LavaCrust03.png
LavaCrust04.png
LavaCrust05.png
LavaCrust06.png
LavaCrust07.png
South West
Desert Water Textures
water.png
wateredge.png
Winter Wilderness
Water Textures
water.png
wateredge.png |
|
| Sky
Textures |
Aztec Swamp
Sky Textures
cloud1.png
day_0001.jpg
day_0002.jpg
day_0003.jpg
day_0004.jpg
day_0005.jpg
day_0006.jpg
day_0007.jpg
Lava Land
Sky Textures
cloud1.png
day_0001.jpg
day_0002.jpg
day_0003.jpg
day_0004.jpg
day_0005.jpg
day_0006.jpg
day_0007.jpg
South West
Desert Sky Textures
cloud1.png
day_0001.jpg
day_0002.jpg
day_0003.jpg
day_0004.jpg
day_0005.jpg
day_0006.jpg
day_0007.jpg
Winter Wilderness
Sky Textures
cloud1.png
day_0001.jpg
day_0002.jpg
day_0003.jpg
day_0004.jpg
day_0005.jpg
day_0006.jpg
day_0007.jpg |
|
| Particle
Textures |
lavaexplosion01.png
lavaexplosion02.png
lavaexplosion03.png
lavaexplosion04.png
lavaexplosion05.png
lavashooter01.png
lavashooter02.png
lavashooter03.png
lavashooter04.png
lavasmoke.png
lavasmoke02.png
lavaspatter01.png
lavaspatter02.png |
|
| FX
List |
HighLavaShooter
Multi particle effect that shoots small lava particles high into the air.
LavaShooter
Multi particle effect that shoots medium sized lava particles a short
distance into the air.
LavaExplosion
Multi particle effect that erupts with arching splatters of bubbling lava.
SpatteringLava
Multi particle effect that spits small pieces of lava in all directions.
VolcanoSmokeLarge
Multi particle effect that generates a large column of smoke.
VolcanoSmokeSmall
Multi particle effect that generates a small column of smoke.
LavaSmokeMedium
Multi particle effect that creates medium sized grey smoke that stays
close to the ground.
LavaSmokeSmall
Multi particle effect that creates small sized grey smoke that stays close
to the ground.
LavaLightHuge
A very large orange point light for creating glow from the lava.
LavaLightLarge
A large orange point light for creating glow from the lava.
LavaLightMedium
A very medium sized orange point light for creating glow from the lava.
LavaLightSmall
A very small orange point light for creating glow from the lava.
LavaLightTiny
A very tiny orange point light for creating glow from the lava.
fxDefaultLight
A basic fx light that was missing from the RTS kit. Originally created
by Melv May |
|
| Scripts |
lavasmoke.cs
This
is the script that contains all of the data for the FX provided in this
RTS environment pack.
IMPORTANT
NOTE! In order for the fx to function you must add "exec("~/server/scripts/fx/lavasmoke.cs");"
to the bottom of the list of exec lines in the "games.cs" script
located in the "~starter.RTSserver\scripts\core" folder.
ADDITIONALLY,
There is a known C++ bug in the RTS kit that prevents fx from rendering
until the user has toggled back and forth between the two camera modes
(press Alt+C to switch modes). The fix is a single line of code and can
be done by anybody with a working compiler.
Follow
the link for a detailed explanation. http//www.garagegames.com/mg/forums/result.thread.php?qt=26068
Return
to table of contents |
|