Included
with the pack are four demo maps, one for each distinct environment. The
following instructions assumes that you have a working build of the RTS
Starter kit. To jump right in, install the contents in their respective
locations as follows.
Note:
All of the demo maps can be ported to TGE 1.3. All files are located in the "Torque_Shapes" folder located in the downloaded .zip
Quick
steps
1-
Copy the contents from the included "missions" folder to "~starter.RTS\data\missions"
within your RTS project.
2-
Copy the "lavasmoke.cs" from the included "scripts"
folder to "~starter.RTS\server\scripts\fx" within your RTS project.
*** The following exec line below must be added to the bottom of the exec
lines within the "games.cs" script, located in "~starter.RTSserver\scripts\core"
folder, in order for the particles effects to work in the LavaLand environment.
exec("~/server/scripts/fx/lavasmoke.cs");
3-
Copy the Desert, LavaLand, Swamp, and Winter folders from the included
"shapes" folder to "~starter.RTS\data\shapes" with
in your RTS project.
4-
Copy the contents of the included "particles" folder from within
the "shapes" folder, to "~starter.RTS\data\shapes\particles"
with in your RTS project.
5-
Copy the desert, swamp, volcanic, and winter folder from the included
"skies" folder, to "~starter.RTS\data\skies" with
in your RTS project.
6-
Copy the Winter, Swamp, Volcanic, and Desert folders from the included
"terrains" folder, to "~starter.RTS\data\terrains"
with in your RTS project.
7-
Copy the contents of the included "details" folder from within
the included "terrains" folder, to "~starter.RTS\data\terrains\details"
with in your RTS project.
8-
Copy the winter, swamp, Volcanic, and Desert folders from the included
"water" folder, to "~starter.RTS\data\water" with
in your RTS project.
Now
you're all set.
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