RTS Environment Pack #1 Documentation

Introduction 

Thank you for buying my first RTS Environment pack. It is designed for the Garage Games Torque Game Engine and the RTS Starter kit.

This document will provide you with information on the packs contents and there suggested use.

The pack contains a a variety of terrain textures, structures, plants, rocks, and particles effects for four distinct environments. Although the assets were designed specifically to support the development of RTS games with the Torque Game Engine, the contents are versatile and useful for RPG and FPS game development as well.

I hope the enthusiasm with which I created this content pack, helps inspire your designs and I hope the art fills you development needs.

 
Quick Start Guide

Included with the pack are four demo maps, one for each distinct environment. The following instructions assumes that you have a working build of the RTS Starter kit. To jump right in, install the contents in their respective locations as follows.

Note: All of the demo maps can be ported to TGE 1.3. All files are located in the "Torque_Shapes" folder located in the downloaded .zip

Quick steps

1- Copy the contents from the included "missions" folder to "~starter.RTS\data\missions" within your RTS project.

2- Copy the "lavasmoke.cs" from the included "scripts" folder to "~starter.RTS\server\scripts\fx" within your RTS project.
*** The following exec line below must be added to the bottom of the exec lines within the "games.cs" script, located in "~starter.RTSserver\scripts\core" folder, in order for the particles effects to work in the LavaLand environment.

exec("~/server/scripts/fx/lavasmoke.cs");

3- Copy the Desert, LavaLand, Swamp, and Winter folders from the included "shapes" folder to "~starter.RTS\data\shapes" with in your RTS project.

4- Copy the contents of the included "particles" folder from within the "shapes" folder, to "~starter.RTS\data\shapes\particles" with in your RTS project.

5- Copy the desert, swamp, volcanic, and winter folder from the included "skies" folder, to "~starter.RTS\data\skies" with in your RTS project.

6- Copy the Winter, Swamp, Volcanic, and Desert folders from the included "terrains" folder, to "~starter.RTS\data\terrains" with in your RTS project.

7- Copy the contents of the included "details" folder from within the included "terrains" folder, to "~starter.RTS\data\terrains\details" with in your RTS project.

8- Copy the winter, swamp, Volcanic, and Desert folders from the included "water" folder, to "~starter.RTS\data\water" with in your RTS project.

Now you're all set.

 
Version History

1.0 Release – First release February 2006

 
Credits

Art
Todd Pickens

Local Build and Demo support
Greg "Cholly" Morrison

Special Thanks

I would like to thank Timothy Aste, Josh Williams and Stephen Zepp for their direct assistance, and their encouragement. Along with all of the great folks at Garage Games.

Thank you to Jeff Tunnell, Jay Moore, Rick Overman, and the many deserving others whos efforts I am unaware of. The many who have made Torque what it is today, and so readily available. All of this is possible by virtue of their efforts. The phrase "standing on the shoulders of giants.." comes to mind.

Dave Wyand, for keeping us die hard Lightwave users in the development mix with TGE and for the badly needed assistance, when I was in a pinch.

A huge thanks to everyone in the Garage Games community for their feedback and encouragement, which kept me motivated.

A special thanks to my family and friends without whos support and encouragement this would not be possible.

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