With
Lava Land, I departed a bit form the realistic theme that runs through
the other settings in the RTS Environment pack. I tied to keep the artistic
style in the same vein, but went for a bit of an extraordinary setting
that would be pretty unlikely to exist in the world we know.
I
wasn't 100% sure of what I was going to try to achieve when I started
this environment (which breaks my first rule of design and development),
but I had a rough idea.
I
knew I wanted it to be stark but beautiful, and I knew I wanted to make
extensive use of the particle system. I think I got close on the first
goal, but not knowing jack about Torque particle system when I started,
I know that I could do a lot more with it, now that I've learned my way
around it a bit.
I
encourage you to experiment with the fx I have provided. I have included
as many detailed comments within the "lavasmoke.cs" script as
possible, to help you understand how the data blocks function ...DISCLAIMER!
My comments in the script are not guaranteed to be 100% accurate. I got
my information from multiple sources, but mostly from trial and error.
The
trees worked out better than I expected, and the overall effect is pretty
solid. |