| Item List and Descriptions | |
| Rural farmland, Docks, and Cemetery | |
| Barrel01.dts Old Wooden Barrel |
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| Barrel01_Stack01.dts Old Wooden Barrels |
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| Barrel01_Stack02.dts Old Wooden Barrels |
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| Barrel01_Stack03.dts Old Wooden Barrels |
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| Barrel01_Stack04.dts Old Wooden Barrels |
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| Barrel01_Stack05.dts Old Wooden Barrels |
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| Barrel01_Stack06.dts Old Wooden Barrels |
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| Barrel01_Stack07.dts Old Wooden Barrels |
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| BarrelOpen01.dts Old Wooden Barrel with top removed and grain inside |
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| SmlCrate01.dts A small wooden crate |
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| SmlCrate01_Stack01.dts Small wooden crates |
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| SmlCrate01_Stack02.dts Small wooden crates |
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| SmlCrate02.dts A variation on the small wooden crate |
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| SmlCrateOpen01.dts A small wooden crate with the top open |
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| SmlCrateOpen02.dts A small wooden crate with the top open |
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| WoodenCrate01.dts A large wooden crate |
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| WoodenCrateOpen01.dts A large wooden crate with the top open |
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| WoodenCrateOpen02.dts A large wooden crate with the top open |
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| WoodenCrateStack01.dts Large wooden crates |
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| WoodenCrateStack02.dts Large wooden crates |
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| WoodenCrateStack03.dts Large wooden crates |
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| WoodenCrateStack04.dts Large wooden crates |
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| WoodenCrateStack05.dts Large wooden crates |
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| Bridge01.dts A small stone bridge |
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| BS01_Barn01.dts A large Barn |
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| BS01_Barn02.dts A large Barn with a stone base |
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| BS01_Barn03.dts A large barn with an extended section |
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| BS01_OutBuilding01.dts A small building with a stone base |
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| BS01_OutBuilding02.dts A small stone building |
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| BS01_SmallBarn01.dts A small barn swith a stone base |
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| BS01_SmallBarn02.dts A small barn with an extended section |
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| BS01_StoneChurch.dts An old stone church |
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| BS01_WaterMill.dts An animated water mill with a stone base |
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| BS01_WindMill01.dts An animated wind mill with embedded sound |
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| BS02_SmallSteps.dts Small wooden steps |
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| BS02_WestBarn01.dts A large barn |
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| BS02_WestBarn02.dts A large barn with a rusted metal roof |
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| BS02_WestBarn03.dts A large barn with an old brick base |
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| BS02_WestBarn04.dts A large barn of patch work wood and metal |
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| BS02_WestBarn05.dts A large barn of patch work wood and metal |
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| BS02_WestBarn06.dts A large barn with an extended section |
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| BS02_WestBarn07.dts A large barn of wood and metal with an extended section |
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| BS02_WesternChurch.dts An old wooden church |
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| BS02_WesternWaterMill.dts An animated watermill with |
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| BS02_WesternWaterTower01.dts A water tower with a a metal roof |
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| BS02_WesternWaterTower02.dts A water tower with a wooden roof |
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| BS02_WesternWindMill.dts An animted wind mill with embedded sound |
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| BS02_WestOutBuilding01.dt A small building with a brick base |
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| BS02_WestOutBuilding02.dt A small building of patch work wood and metal |
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| BS02_WestSilo01.dts A rusted metal grain silo |
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| BS02_WestSilo02.dts A wooden grain silo with metal roof |
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| BS02_WestSilo03.dts A wooden grain silo with a wooden roof |
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| BS02_WestSilo04.dts A rusted metal grain silo |
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| BS02_WestSilo05.dts A wooden grain silo |
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| BS02_WestSmallBarn01.dts A small barn with a brick base |
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| BS02_WestSmallBarn02.dts A small barn with a rusted metal roof |
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| BS02_WestSmallBarn03.dts A small barn with an extended section |
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| BS02_WoodenBridge01.dts A large covered wooden bridge |
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| CargoNet01.dts A hanging cargo net |
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| CargoNet02.dts A hanging cargo net |
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| DockBridge01.dts A large wooden bridge with rope supports |
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| DockLrg01.dts A large wooden dock |
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| DockSml01.dts A small wooden dock |
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| Gangplank01.dts A wooden gang plank |
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| Piling01.dts An old wooden piling |
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| Piling02.dts Old wooden pilings |
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| Piling03.dts Old wooden pilings |
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| PilingLP01Rope.dts An old piling with a ropes extending from it |
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| PilingLP02Rope.dts Old wooden pilings with ropes extending from them |
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| PilingLP03Rope.dts Old wooden pilings with ropes extending from them |
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| PilingWall01.dts A wall of wooden pilings |
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| PilingWall02.dts A wall of wooden pilings |
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| PilingWall03.dts A wall of wooden pilings |
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| PilingWall04.dts A wall of wooden pilings |
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| RopePile01.dts A coil of rope |
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| SeaWallInSideCorner.dts A section of tileable stone sea wall |
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| SeaWallLeftEndCap.dts A section of tileable stone sea wall |
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| SeaWallOutSideCorner.dts A section of tileable stone sea wall |
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| SeaWallPlatform01.dts A section of tileable stone sea wall |
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| SeaWallRightEndCap.dts A section of tileable stone sea wall |
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| SeaWallSteps01.dts A section of tileable stone sea wall with steps |
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| SeaWallSteps02.dts A section of tileable stone sea wall with steps |
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SeaWallStraight01.dts |
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| SeaWallStraight02.dts A section of tileable stone sea wall |
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| WoodenSteps01.dts Medium wooden steps |
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| WoodenSteps02.dts Large wooden steps that turn left |
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| WoodenSteps03dts Large wooden steps |
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| WoodenSteps04.dts Large wooden steps with rope hand rails |
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| WoodenSteps05.dts Large wooden steps with rope hand rails open on the right |
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WoodenSteps06.dts |
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| WoodenSteps07.dts Large wooden steps with a flat platform landing |
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| WoodenSteps08.dts Large wooden steps that turn right |
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| Web01.dts A section of spider web |
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| SunBeam01.dts A sun beam object used with the object fading code to create atmospheric effects |
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| SunBeam02.dts A sun beam object used with the object fading code to create atmospheric effects |
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| SunBeam03.dts A sun beam object used with the object fading code to create atmospheric effects |
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| BarbWireCorner.dts A section of barb wire fence |
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| BarbWireIntersection01.dts A section of barb wire fence |
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| BarbWireIntersection02.dts A section of barb wire fence |
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| BarbWireIntersection03.dts A section of barb wire fence |
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| BarbWireStraight01.dts A section of barb wire fence |
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| BarbWireStraight02.dts A section of barb wire fence |
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BarbWireStraight03.dts |
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| FlatFenceBrokenGate.dts An old broken gate |
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| FlatFenceClosedGate.dts A close gate section |
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| FlatFenceGateDoor.dts A gate door intended for animation to support a working gate |
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| FlatFenceGatePost.dts Gate post intended for use with the stand alone gate door |
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| FlatFenceInSidesCorner.dts A section of flat board fencing |
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| FlatFenceOutSidesCorner.dts A section of flat board fencing |
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FlatFenceStraight01.dts |
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| FlatFenceStraight02.dts A section of flat board fencing |
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| FlatFenceStraight03.dts A section of flat board fencing |
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| FlatFenceStraight04.dts A section of flat board fencing |
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| FlatFenceStraight05.dts A section of flat board fencing |
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| LampGlow.dts A billboard of a glowing light intended for use with the gas lamps |
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LampPost01.dts |
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| LampPost01_Alt.dts A lamp post textured for the "on state" |
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| LampPostSoneBase01.dts A lamp post with a stone base |
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| LampPostSoneBase02.dts A metal lamp post with a stone base |
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| LampPostStoneBase01_Alt.dts A lamp post with a stone base that is textured for the "on state" |
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| LampPostStoneBase02_Alt.dts A metal lamp post with a stone base that is textured for the "on state" |
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| SplitRailBrokenGate.dts An old broken ranch gate entrance |
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| SplitRailClosedGate.dts An closed ranch gate entrance |
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| SplitRailGateDoor01.dts A ranch gate door intended for animation |
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SplitRailGateDoor02.dts |
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| SplitRailOpenGate.dts A ranch gate entrance intended for use with the stand alone doors |
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| SplitRailIntersection01.dts A section of split rail fence |
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| SplitRailIntersection02.dts A section of split rail fence |
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| SplitRailStraight01.dts A section of split rail fence |
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| SplitRailStraight02.dts A section of split rail fence |
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| SplitRailStraight03dts A section of split rail fence |
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| SplitRailStraight04.dts A section of split rail fence |
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| Cross01.dts A stone cross |
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| HeadStone01.dts An old head stone |
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HeadStone02.dts |
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| HeadStone03.dts An old head stone |
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| HeadStone04.dts An old head stone |
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| HeadStone05.dts An old head stone |
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| HeadStone06.dts An old head stone |
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| HeadStone07.dts An old head stone |
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| HeadStone08.dts An old head stone |
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| HeadStone09.dts An old head stone |
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| IronGateClosed.dts A closed wrought iron gate |
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IronGateIntersection01.dts |
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| IronGateLeft.dts A stand alone gate door intended for animation |
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| IronGateOpen.dts An open wrought iron gate |
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| IronGatePost01.dts A brick support post intended for use with the stand alone gate sections |
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| IronGateRight.dt A stand alone gate door intended for animation |
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| IronGateStraight01.dts A section of wrought iron fence |
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| IronGateStraight02.dts A section of wrought iron fence |
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| IronGateTurn01.dts A section of wrought iron fence |
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| IronGateTurn02.dts A section of wrought iron fence |
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| OldIronGateIntersection01.dts An old and bent section of wrought iron fence |
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| OldIronGateOpen.dts An old broken down wrought iron gate |
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| OldIronGateOpenleft.dts A broken wrought iron gate door |
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| OldIronGateOpenRight.dts A broken wrought iron gate door |
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| OldIronGateStraight01.dts An old and bent section of wrought iron fence |
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| OldIronGateStraight02.dts An old and bent section of wrought iron fence |
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| OldIronGateStraight03.dts An old and bent section of wrought iron fence |
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| OldIronGateTurn01.dts An old and bent section of wrought iron fence |
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| OldIronGateTurn021.dts An old and bent section of wrought iron fence |
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| Tomb01.dts An old stone tomb |
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Tomb02.dts |
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| Tomb03.dts An old stone tomb |
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| Tomb04.dts An old stone tomb |
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| Tomb05.dts An old stone tomb |
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| Tomb06.dts An old stone tomb with the top open |
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| Tomb07.dts An old stone tomb |
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| Tomb08.dts An old stone tomb |
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| Tomb09.dts An old stone tomb |
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| OakTree01.dts A large leafless black oak |
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| OakTreeGreen01.dts A large black oak with green foliage |
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OakTreeFall01.dts |
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| OakBush01.dts A small leafless black oak bush |
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| Brush01.dts A small leafless brush |
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| Brush01_Billboard01.dts A small leafless brush billboard intended for use with the fxShapeReplicator |
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| Brush01_Billboard02.dts A small leafless brush billboard intended for use with the fxShapeReplicator |
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| Flower01.dts A small yellow flower |
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| Flower01_Billboard01.dts A small yellow flower billboard intended for use with the fxShapeReplicator |
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| Flower01_Billboard02.dts A small yellow flower billboard intended for use with the fxShapeReplicator |
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| Flower03.dts A small white and purple flower |
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| Flower03_Billboard01.dts A small white and purple flower billboard intended for use with the fxShapeReplicator |
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| OrgFlr1.png An orange flower texture for use with foliage replicators or ground cover. |
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| PrpFlr1.png A purple flower texture for use with foliage replicators or ground cover. |
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| YloFlr1.png An yellow flower texture for use with foliage replicators or ground cover. |
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| CornG1.png A green corn stalk texture for use with foliage replicators or ground cover. Comes in 512x512 and 256x256 resolution. |
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| CornG2.png A yellow-green corn stalk texture for use with foliage replicators or ground cover. Comes in 512x512 and 256x256 resolution. |
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| Pumpkin01.dts Two pumpkins |
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| Pumpkin02.dts A large pumpkin |
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| Pumpkin03.dts Two pumpkins |
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| PumpkinAndVine01.dts Two pumpkins with a vine |
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| PumpkinAndVine02.dts A large pumpkin with a vine |
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| PumpkinAndVine03.dts Two pumpkins with vines |
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| Weed01.dts A small dry weed |
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| Weed01_Billboard.dts A small dry weed billboard intended for use with the fxShapeReplicator |
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| StoneWallCorner01.dts A section of old crumbling stone wall |
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| StoneWallCorner02.dts A section of old crumbling stone wall |
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| StoneWallIntersection01.dts A section of old crumbling stone wall |
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| StoneWallIntersection02.dts A section of old crumbling stone wall |
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| StoneWallStraight01.dts A section of old crumbling stone wall |
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| StoneWallStraight02.dts A section of old crumbling stone wall |
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| StoneWallStraight03.dts A section of old crumbling stone wall |
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| StoneWallStraight04.dts A section of old crumbling stone wall |
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| StoneWallStraight05.dts A section of old crumbling stone wall |
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| StoneWallStraight06.dts A section of old crumbling stone wall |
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| StoneWallStraight07.dts A section of old crumbling stone wall |
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| StoneWallStraight08.dts A section of old crumbling stone wall |
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| StoneWallStraight09.dts A section of old crumbling stone wall |
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| StoneWallStraight10.dts A section of old crumbling stone wall |
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| StoneWallStraight11.dts A section of old crumbling stone wall |
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| Audio List | |
Environment: Stereo ambient loop with wind and thunder used as the over all background audio. bird_mono_01.ogg Mono chirping bird sound. bird_mono_02.ogg Mono chirping bird sound. bird_mono_03.ogg Mono chirping bird sound. bird_mono_04.ogg Mono chirping bird sound. bird_mono_05.ogg Mono chirping bird sound. Mono stream sound used for a medium flowing body of water. Mono cornfield sound used to simulate the rustling of dried corn stalks. Mono cricket sound used on the outskirts of the maps to set an audio boundary. Mono wind and leaf sound used to simulate wind interacting with oak trees. Mono wood creaks and rubbery rope sound used to simulate the structural tension of the wooden bridge. Mono bell tolls arranged in a random pattern and used to simulate gusts of wind interacting with a light church bell. Mono splashing sound used to simulate splashes of water against the dock pilings. dock_mono_02.ogg Mono splashing sound used to simulate splashes of water against the dock pilings watermill_mono_01.ogg Mono stone grinding/wooden gears/water lapping sound used to simulate the wheel and atmospheric audio of the watermill. Mono wooden gear and squeaking sound used as the main embedded audio simulation for the BS01_WindMill01.dts model. windmill_mono_02.ogg Mono squeaks and rattles used as the embedded audio simulation for the BS02_WesternWindMill.dts model. Mono whooshing sound used as the embedded and synched audio simulation of the wind disturbance created by the blades of the BS01_WindMill01.dts model. Mono heavy footstep sound used as a replacement of the Orc’s footstep audio to better match the environment. Mono light footstep sound used as a replacement of the Orc’s footstep audio to better match the environment. Mono crossbow firing
sound used as a replacement for the crossbow firing audio to better match
the environment. *All sound effects were mixed on THX certified equipment. |
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| Texture List | |
| fxFoliageReplicator Textures | |
OrgFlr1.png PrpFlr1.png YloFlr1.png CornG2.png CornG1.png Brush02.png Corn.png Flower1.png Flower2.png Flower3.png TalGras.png Weed01.png |
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| TerrainTextures | |
Dirt01.png FarmLandNight01.png FarmLandSpring01.png FarmLandSpring05.png |
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| Terrain Detail Textures | |
BOHDetail01.png |
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| Water Texture | |
wateredge.png |
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| Sky Box Textures | |
BOHBlueSky corona02.png moonglow01.png |
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| Scripts and Resources | |
Scripts - watermill.cs windmill.cs westernwatermill.cs westernwindmill.cs envAudioProfiles.cs chimneysmoke.cs chimneysmokeembers.cs butterflies.cs fallingleaf.cs millsplash.cs millspray.cs Some of these are the scripts that contain the data for the animated structures and sound. IMPORTANT NOTE! In order for the animations and sound to function, the above scripts must be added to the "~\server\scripts" folder, and executed in the games.cs file within that same directory. For example, You must add "exec("~/server/scripts/watermill.cs");" to the bottom of the list of exec lines in the "games.cs" script located in the "~\server\scripts" folder, in order for the watermill to animate. IMPORTANT NOTE! When adding the animated objects to your environment in the TGE World Editor Creator, You must load the object into your map from the "shapes\misc" folder, not the "staticshapes" folder. In order for the "glow" around the light post you see in the demo environments to work in your TGE project, you must have TLK installed and must copy testlamp01.cs to your "~\common\synapseGaming\sgLights" directory. And "LampGlo.png" from "~\common\lighting" folder to the "~\common\lighting" directory of your project. testlamp01.cs This is the TLK script for the lamp lights testlamp02.cs This is the TLK script for the lamp lights RedLight01.cs This is the TLK script for the lamp lights RedLight02.cs This is the TLK script for the lamp lights RedLight03.cs This is the TLK script for the lamp lights RedLight04.cs This is the TLK script for the lamp lights RedLight05.cs This is the TLK script for the lamp lights test1.cs This is the TLK script for the lamp lights test1.cs This is the TLK script for the lamp lights
Resources - The following resources were utilized in the demo environments. Square Foliage Replicator (this was used to create a number of the foliage placements instances, most obvious in the case of the corn fields) This resource was
created by Jon Jorajuria and can be found at the following link. Note:
with slightly modifications and integration by Andy Maloney Shapebase Animation Triggered Sounds (This resource allows sounds to be played by animated objects based upon animation triggers. This was necessary in order to get the timing of the windmill blades "woosh" sound as they passed the player) This resource was
created by Jon Jorajuria and can be found
at the following link Embedded DTS Sound (The embedded DTS sound resource shows an example on how to attach a sound to a dts shape via script) This resource was
created by Jon Jorajuria and can be found at the following link
Orion Elenzil's
render sphere fixes: Integrated by Andy Maloney Axis gizmo
changes based on Orion Elenzil's resource: Andy Maloney Added support
for JNG image format: Andy Maloney Ben Garney's
OPCODE polysoup resource: Andy Maloney Alex Scarborough's
Modernization Kit providing various shader fx: Andy Maloney Adam Larson's Object Fading resource: Integration by Adam Larson and Andy Maloney http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=15338 Adam Larson's Particle Alignment resource: Integration by Adam Larson and Andy MaloneyParticle Alignment http://garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=15342 Butterflies Animated shape Resource: Provided by Tom Feni IMPORTANT*** The animated butterflies are provided cutiousy of Tom Feni butterfly model Pack RESTRICTIONS: This butterfly model Pack is available for use in freeware, shareware, commercial games/software with the following restrictions:- * You may not sell/re-sell
this model pack or claim it as your own. |
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