[2008-10-16 16:59:39] <[GG]mPerry> *** IRC HOUR HAS OFFICIALLY STARTED [2008-10-16 16:59:43] |<-- dreamora has left irc.maxgaming.net (Quit: dreamora) [2008-10-16 16:59:44] <[GG]mPerry> (i'm logging, so be on best behavior) [2008-10-16 16:59:53] <[GG]mPerry> Hey all! [2008-10-16 16:59:53] <[GG]AlexSc> Aww [2008-10-16 17:00:04] <[GG]mPerry> Got a nice turn out of [GG] employees here tonight, nice [2008-10-16 17:00:17] -->| dreamora (~Dreamora@45-163.104-92.cust.bluewin.ch) has joined #GarageGames [2008-10-16 17:00:24] <[GG]mPerry> So, despite what the title of the channel says, we aren't restricted to TGE and TGEA tonight [2008-10-16 17:00:32] <[GG]mPerry> this is the only IRC Hour of the month, so we are open to all topics [2008-10-16 17:00:50] <[GG]mPerry> If you have specific questions on a category that does not involve TDN, iTGB or documentation, filter them through me via PM [2008-10-16 17:01:02] <[GG]mPerry> if they aren't topic related that is [2008-10-16 17:01:16] jeez [2008-10-16 17:01:37] <[GG]mPerry> So, just to let everyone know iTGb 1.0.1 did make it out the door, so my mind is still pretty locked in there [2008-10-16 17:01:53] <[GG]mPerry> and I am working on TDN this weekend, so if you have any suggestions or ideas, be sure to bring those up [2008-10-16 17:01:54] -->| GG-WhippingBoy (~jirc@207.109.247.122) has joined #GarageGames [2008-10-16 17:01:57] <[GG]mPerry> nice [2008-10-16 17:02:12] |<-- GG-WhippingBoy has left irc.maxgaming.net (Quit: Bye bye) [2008-10-16 17:02:29] <[GG]mPerry> So, any iTorque users? [2008-10-16 17:02:30] -->| [GG]WhippingBoy (~jirc@207.109.247.122) has joined #GarageGames [2008-10-16 17:02:49] yupp [2008-10-16 17:03:08] my Visual TorqueScript project is stalled atm :( [2008-10-16 17:03:19] <[GG]mPerry> Eesh [2008-10-16 17:03:32] <[GG]mPerry> What does everyone think of iPhone and iTorque? [2008-10-16 17:04:24] <[GG]mPerry> crickets hmm [2008-10-16 17:04:26] dreamora: from BB? [2008-10-16 17:04:26] <[GG]mPerry> OK, open it up [2008-10-16 17:04:35] i think it's a great idea although i don't have it, as long as it can be made to perfrom well on the iphone [2008-10-16 17:04:35] I have a friend who has an iPhone, does that count? [2008-10-16 17:04:40] *perform [2008-10-16 17:04:55] <[GG]mPerry> alright, good start [2008-10-16 17:04:59] yeah sounds like a neat idea but I dont own an iPhone either [2008-10-16 17:05:00] The platform as such is great, especially the single deployment channel. No spread pages like for Windows Mobile based phones. But I think it will take its time until the devs are able to get away from their used "how 3D hardware works" understanding to use the tile based rendering at its best ... and to get used to apples strange decisions when it comes to frameworks ^^ [2008-10-16 17:05:29] I have a MotoQ through Sprint, so I don't know how cross-compatible the applications might be [2008-10-16 17:05:41] [GG]mPerry: do you support the iPod touch, too? [2008-10-16 17:05:55] -->| steveng (~jirc@207.109.247.122) has joined #GarageGames [2008-10-16 17:06:00] <[GG]mPerry> yes [2008-10-16 17:06:03] <[GG]mPerry> that's what I develop on [2008-10-16 17:06:10] thats neat then [2008-10-16 17:06:12] <[GG]mattf> me too =) [2008-10-16 17:06:13] |<-- steveng has left irc.maxgaming.net (Quit: Bye bye) [2008-10-16 17:06:14] i do think the pricing is way more expensive than other torque products though [2008-10-16 17:06:24] I actually know people who develop for it, too [2008-10-16 17:06:30] i mean i don't mind paying per game, but a 500 dollar entry price is a bit high [2008-10-16 17:06:48] -->| [GG]steveng (~jirc@207.109.247.122) has joined #GarageGames [2008-10-16 17:06:53] (for indie i mean, for commercial it's not a big deal) [2008-10-16 17:07:08] although i do know that unity is probably more expensive [2008-10-16 17:07:18] <[GG]mattf> why is that high? just in general...as in $500 is a lot of money? or do you think that is high for what you get? [2008-10-16 17:07:47] [GG]mattf just generally compared to other torque products [2008-10-16 17:07:48] 500 USD is a lot of money in general [2008-10-16 17:07:50] iTouch here as well. [2008-10-16 17:07:54] for me at least [2008-10-16 17:08:12] I think $500 would be fair if TGB would have been considerably rewritten to take advantage of the iphone [2008-10-16 17:08:18] to be iPHone centric [2008-10-16 17:08:28] <[GG]mPerry> what kind of features would that take dreamora? [2008-10-16 17:08:29] just out of interest, would apple cooperate with you to make sure that only licensed iTGE/B apps make it onto the iphone? [2008-10-16 17:08:31] for my liking its still 99% desktop + added iPhone support [2008-10-16 17:08:33] if it was lets say 100 bucks or whatever (and you have to still have torque already) i would buy it without thinking [2008-10-16 17:08:33] <[GG]mattf> what would make it "iPhone-centric"? [2008-10-16 17:10:16] For me, this would mean that basic stuff gets integrated and made the base [2008-10-16 17:10:26] it would be interesting to get it for less money for private projects [2008-10-16 17:10:27] i am assuming torque does a lot of things in ways that aren't necessarily optimal for the iphone at this point [2008-10-16 17:10:28] pvr compressed images for example [2008-10-16 17:10:59] 500 USD is ok if you want to sell stuff but for prototyping (ok you could say that TGB can be used for that) it would be nicer to have a cheaper license, too [2008-10-16 17:11:08] considering other torque licenses, paying $250 for TGB Pro, and then $500 to support iPhone(Touch) does seem a bit much if someone just wants to develop for that platform [2008-10-16 17:11:14] Another thing would be resort of the render optimization to opt for minimal state changes. depth sorting is pointless with the tile renderer and its "pre rasterize pixel drop" [2008-10-16 17:12:11] there is so much code in that makes much sense on a pc with its 3d rendering pipe etc [2008-10-16 17:12:18] texture formats and all that stuff [2008-10-16 17:12:27] that is just totally pointless if not performance killing on the iPhone [2008-10-16 17:12:59] <[GG]mPerry> What bout the actual usability? [2008-10-16 17:13:13] and another big point for the iTorque product line: rewrite of the script system to compile it to some ARM efficient byte code [2008-10-16 17:13:13] <[GG]mPerry> *about [2008-10-16 17:13:51] |<-- Tim-MGT has left irc.maxgaming.net (Quit: ) [2008-10-16 17:14:11] On the usability end, I think TGB is well designed, independent of the platform. [2008-10-16 17:14:38] <[GG]mPerry> So you don't think there needs to be more tweaking as far as the interface and usability go, to make it more iPhone centric? [2008-10-16 17:14:45] <[GG]mPerry> You are thinking more under-the-hood mods? [2008-10-16 17:14:55] thought with multitouch some kind of gesture editor would be nice ... but for that purpose the right now commented out code (that just drops any touch after the first and makes the first the mouse) would have to be reenabled or integrated in some way [2008-10-16 17:15:30] yeah i think a gesture editor would be extremely awesome [2008-10-16 17:15:51] Interface wise some kind of "more elegant" usage of the UI kit would be great for menues but I think the tools that come with XCode are pretty nice already for that purpose. only the interwiring could become pretty annoying [2008-10-16 17:16:03] everything that people do on the iphone involves gestures...so i think games that utilize them heavily would be nice [2008-10-16 17:16:05] =-= Sparkling is now known as Sparkling_AFK [2008-10-16 17:17:20] <[GG]mPerry> What kind of gestures are there outside of tap, drag, and multi-touch? [2008-10-16 17:17:21] I'm a pretty technically oriented person mPerry, less the designer type of person. [2008-10-16 17:17:55] |<-- [GG]MarcinM has left irc.maxgaming.net (Quit: Leaving.) [2008-10-16 17:18:17] the type of multitouch actually. 2 finger rotate, 2 finger zoom, 2 finger with one fixed, one moving, 3 finger with 2 "fixed" and 1 moving, ... [2008-10-16 17:18:34] <[GG]mPerry> eesh [2008-10-16 17:18:38] <[GG]mPerry> Ok, i'll keep that noted [2008-10-16 17:18:42] or even just single finger gestures [2008-10-16 17:18:55] "mouse dragged gestures" if you want them call like that [2008-10-16 17:19:00] <[GG]mPerry> (*** Keep in mind we can handle multiple topics if you want to bring up TGE, TGEA, TGB, and so on) [2008-10-16 17:19:50] for TGEA i do like the ammount of docs put into it now, much more useful than EA :) [2008-10-16 17:20:02] <[GG]mPerry> (huzzah!) [2008-10-16 17:20:06] hehe *signed* [2008-10-16 17:20:16] <[GG]mPerry> Jake just came back to TGEA, btw [2008-10-16 17:20:20] |<-- [GG]Deborah has left irc.maxgaming.net (Quit: Bye bye) [2008-10-16 17:20:30] heh she must have gotten bored ;) [2008-10-16 17:20:37] <[GG]mPerry> She had limited time today [2008-10-16 17:20:42] <[GG]mPerry> tech scares Deborah =) [2008-10-16 17:20:47] hehe [2008-10-16 17:20:50] <[GG]mPerry> j/k...please don't tell her that [2008-10-16 17:20:57] <[GG]mPerry> she'll hurt me [2008-10-16 17:21:03] well not officially "back" was using TGE before and had TSE-EA, just actually using it now [2008-10-16 17:21:15] <[GG]mPerry> at any rate, anything else on iTorque anyone want to bring up? [2008-10-16 17:21:17] rofl [2008-10-16 17:21:30] <[GG]mPerry> @Jake - So, you have been following TGEA 1.8 then? [2008-10-16 17:21:33] [GG]mPerry: remember you are logging this... she can just review it [2008-10-16 17:21:37] -->| [GG]Deborah (~jirc@207.109.247.122) has joined #GarageGames [2008-10-16 17:21:42] <[GG]mPerry> I can edit the logs so deborah doesn't konw.... [2008-10-16 17:21:44] <[GG]mPerry> crap [2008-10-16 17:21:48] lol [2008-10-16 17:21:48] hahaha [2008-10-16 17:22:02] no i havent been following it actually, have seen a little quip about MacOSX support though [2008-10-16 17:22:02] <[GG]mPerry> soooooo [2008-10-16 17:22:23] <[GG]mPerry> Alright, at the end of this I'll send you links to MattF's blog, and the IRC Hour that it was announced [2008-10-16 17:22:26] yeah mac os x support is hot [2008-10-16 17:22:33] <[GG]Deborah> (All I have to say is, Red Sox suck) [2008-10-16 17:22:34] <[GG]AlexSc> Yay Mac OS X support [2008-10-16 17:22:38] <[GG]mPerry> ... [2008-10-16 17:22:44] <[GG]mPerry> War has been declared [2008-10-16 17:22:49] because now i can actually use it again ;) [2008-10-16 17:22:56] <[GG]mPerry> I'm going to make you horrible tomorrow Deborah [2008-10-16 17:23:02] <[GG]mPerry> *feel horrible [2008-10-16 17:23:04] <[GG]Deborah> I already am horrible [2008-10-16 17:23:08] <[GG]Deborah> Now get back on topic. :P [2008-10-16 17:23:09] <[GG]mattf> we are hoping to have a Beta of 1.8 next week [2008-10-16 17:23:10] lol [2008-10-16 17:23:21] awesome [2008-10-16 17:23:26] i will make sure i break it somehow ;) [2008-10-16 17:23:27] cool [2008-10-16 17:23:38] <[GG]mattf> still plenty left to do and i can't discount a last "gotcha" or two but it has been going smoothly [2008-10-16 17:24:02] nn [2008-10-16 17:24:07] thats a sure sign something is about to go horribly wrong :) [2008-10-16 17:24:10] yeah i believe it. but i am glad you guys were able to get opengl in there (and the new GFX stuff) [2008-10-16 17:24:27] <[GG]mPerry> Well, Matt and Alex are rocking that side for sure [2008-10-16 17:24:33] well there are always "gotchas" with anything, even with multi-million dollar studios hehe [2008-10-16 17:25:37] [GG]mPerry, which makes me positive it will be awesome :) [2008-10-16 17:26:27] =-= Sparkling_AFK is now known as Sparkling_EatingNachos [2008-10-16 17:26:34] <[GG]KenH> mmm nachos [2008-10-16 17:26:34] <[GG]mPerry> There were some concerns TGE wasn't being addressed enough, does that still stand for any TGE users out there? [2008-10-16 17:27:05] with 1.8 if someone in the community was brave enough to port to linux, will that be officially included into a later release? or kept as a resource or such? [2008-10-16 17:27:42] [GG]mPerry, what does TGE need? i thought it was already good enough at this point....or am i wrong? [2008-10-16 17:28:14] |<-- BlackHC|NB has left irc.maxgaming.net (Quit: Quit) [2008-10-16 17:28:18] i mean i would dare to say that TGE is the most stable torque product at this point (although it might not have the latest fancy pants tech) [2008-10-16 17:28:19] <[GG]mPerry> That's basically what we thought [2008-10-16 17:28:22] <[GG]mattf> if someone ports it *cleanly* to linux then we would consider including it (with a big *not supported* disclaimer) [2008-10-16 17:28:38] agree with noolness there. I think it is definitely great tech. Sure people could complain that the 1.5 upgrade was not free and nearly no updates have happened. but if we talk about it realistically the added stuff that was before standalone already made it worth [2008-10-16 17:28:51] <[GG]mPerry> Ok. Just checking [2008-10-16 17:29:08] <[GG]mattf> there has been some linux dedicated server work done on the IA games that is interesting but i don't know when we will have time to look at that [2008-10-16 17:29:09] <[GG]KenH> theres some apparatus packs for TGE that are mind blowing coming up [2008-10-16 17:29:31] <[GG]mPerry> Some users were claiming TGE is not getting the attention, yadda yadda...we just didn't get any feedback on what kind of attention it needs [2008-10-16 17:29:36] nice [2008-10-16 17:29:37] <[GG]mPerry> Ah, ken finished my statement [2008-10-16 17:29:37] <[GG]AlexSc> Ken: By 'coming up' I think you mean 'released today' [2008-10-16 17:29:41] <[GG]AlexSc> Or are there even more coming? [2008-10-16 17:29:43] we actually thought its that great that we backported our TGEA project (1.0.3 back then) to TGE because it was much more stable and came with editors not bugitors :) in the meantime that has changed a little naturally, but that was 1.5 years ago or the like [2008-10-16 17:29:50] <[GG]KenH> well they all passed qa today [2008-10-16 17:29:57] <[GG]KenH> not sure when Derek was gonna get them up [2008-10-16 17:30:03] <[GG]KenH> they are done tho :) [2008-10-16 17:30:04] <[GG]AlexSc> Earlier today apparently [2008-10-16 17:30:10] <[GG]AlexSc> http://www.garagegames.com/products/317/ [2008-10-16 17:30:46] <[GG]mPerry> Oooo, pretty [2008-10-16 17:30:52] <[GG]KenH> yeah they are awesome [2008-10-16 17:30:55] sweet stuff [2008-10-16 17:31:18] One thing that worries me about 1.8: how long till AFX will work again ^^ [2008-10-16 17:31:35] <[GG]mPerry> Ah, well that's up to FaustLogic =) [2008-10-16 17:31:35] haven't bought it yet but will definitely buy it once I get back to the "big Torque" techs [2008-10-16 17:31:37] <[GG]mattf> yeah... [2008-10-16 17:31:55] <[GG]mattf> i'm sure we broke a few things for AFX [2008-10-16 17:32:12] i didnt really have any issues with TGE, it doesnt really have the nice eye candy, but is cross-platform... im going with TGEA because i kinda want that eye candy [2008-10-16 17:32:16] I know. The question was more towards: had they some special rights to look into it during dev to adopt the tech or will they have to wait as well which puts and update quite a bit back [2008-10-16 17:32:27] <[GG]mattf> but my understanding is that he doesn't have a *ton* of custom GFX code so it might not be *too* bad [2008-10-16 17:32:43] many conditionals in there ;) [2008-10-16 17:32:50] <[GG]mattf> Jeff and his team have full access to our repository [2008-10-16 17:32:53] <[GG]mPerry> Yeah [2008-10-16 17:32:56] <[GG]mPerry> we work very closely together [2008-10-16 17:33:08] <[GG]mPerry> he knows where we are going [2008-10-16 17:33:16] <[GG]mattf> i don't know how closely he has been tracking the changes but they are there for him to see [2008-10-16 17:33:25] |<-- [GG]Deborah has left irc.maxgaming.net (Quit: Bye bye) [2008-10-16 17:33:27] good good so he already had chance to start unbreaking it. Cool :) [2008-10-16 17:34:16] <[GG]mPerry> The forum is still wide open [2008-10-16 17:34:19] <[GG]mPerry> Ask away on questions [2008-10-16 17:34:24] <[GG]mPerry> if not, I can bring up some topics [2008-10-16 17:35:08] * [GG]mattf slaps [GG]mPerry around a bit with a large trout [2008-10-16 17:35:12] when the TGEA 1.8 beta come out, will it be open to all licensees of TGEA? [2008-10-16 17:35:16] <[GG]mattf> yes [2008-10-16 17:35:25] <[GG]mPerry> oh come on....it had to be you that does the fish slap!?!? [2008-10-16 17:35:35] lol [2008-10-16 17:35:41] <[GG]mPerry> yup, 1.8 open to all license holders [2008-10-16 17:35:45] * [GG]KenH slaps [GG]mPerry around a bit with a large trout [2008-10-16 17:35:51] <[GG]mPerry> why why why would you do that? [2008-10-16 17:35:53] hehe [2008-10-16 17:35:58] lol [2008-10-16 17:36:07] <[GG]mPerry> TDN is getting much love this weekend [2008-10-16 17:36:13] * Sparkling_EatingNachos opens a large cooler of fresh mackerel [2008-10-16 17:36:16] Might I ask in which way? [2008-10-16 17:36:16] <[GG]mattf> there will be a few things that i know won't work in the first Beta (like Atlas) but there will be plenty in place for you guys to test against [2008-10-16 17:36:37] <[GG]AlexSc> And seriously, test it. [2008-10-16 17:36:39] <[GG]mPerry> I'm adding an iTorque section, adding some meta pages, and setting up some areas for community contributions [2008-10-16 17:36:55] <[GG]AlexSc> Game side I ran into so many issues with Apple's drivers it wasn't funny. [2008-10-16 17:37:02] <[GG]AlexSc> The sooner we get those sorted for TGEA the better. [2008-10-16 17:37:04] is something being changed with Atlas? or just GFX changes that break it? [2008-10-16 17:37:21] will definitely give TGEA 1.8 a go. [2008-10-16 17:37:34] Alex: 10.5.3? 10.5.4 has resolve a large bunch of ATI driver issues [2008-10-16 17:37:37] <[GG]mattf> the GFX2 change broke it [2008-10-16 17:37:53] <[GG]AlexSc> dreamora: All OS X versions. [2008-10-16 17:38:14] id love to test out 1.8, but think 99.99% of problems i could find would be "operator error" [2008-10-16 17:38:32] <[GG]mattf> i did want to reinforce a point i've made a few times that for 1.8 we are only concerned about getting it up and running on the Mac....there are still some outstanding TGEA bugs that we won't be addressing...some were rendering bugs so they got caught in the switch to GFX2 but outside of renedring bugs we haven't changed much since 1.7.1 [2008-10-16 17:39:33] kk [2008-10-16 17:39:49] I was surprised at how many people have told me they are looking forward to the Mac compatibility, and have asked when we're going to port Chariots to it [2008-10-16 17:40:03] <[GG]mPerry> really? big Mac following? [2008-10-16 17:40:19] I'm not sure we're going to be porting Chariots to it any time soon though, we've got other things in our schedule already. [2008-10-16 17:40:36] lets see how many mac followers will be disapointed to see that Intel is no graphic card but a cpu to dvi chip manufacturer ... or was the DX8 fallback ported as well? :) [2008-10-16 17:40:51] macs are a growing market...and a market of people that have cash [2008-10-16 17:40:55] Yeah, even one of my own developers wants it on the Mac. lol [2008-10-16 17:40:56] <[GG]mPerry> Well, let us know if you do. It really helps with documentation and bug fixes to follow the process of porting a game [2008-10-16 17:41:10] and are willing to spend it (unlike windows users that love to pirate almost anything) [2008-10-16 17:42:04] -->| Steven_Peterson (~chatzilla@64.20.133.15.dyn-e-pool6.pool.hargray.net) has joined #GarageGames [2008-10-16 17:42:29] I'll try to remember. You might have to remind me. :) [2008-10-16 17:43:37] Hey all - [2008-10-16 17:43:40] <[GG]mPerry> hey Steven [2008-10-16 17:43:54] <[GG]mPerry> so, we've touched on iTorque, TDN, and TE [2008-10-16 17:44:13] <[GG]mPerry> we are currently on TGEA 1.8, we can keep going or you can bring up other issues [2008-10-16 17:44:17] <[GG]mPerry> Anyone see Hinterland? [2008-10-16 17:44:28] <[GG]mPerry> http://www.garagegames.com/blogs/71623/15547 [2008-10-16 17:44:31] how about TGB? any cool news on that front? [2008-10-16 17:44:45] a friend sent me a link, havent looked at it in depth but looks good from screenshots [2008-10-16 17:45:07] <[GG]mPerry> Well, the TGB devs are working hard [2008-10-16 17:45:10] I'm very interested in TGEA 1.8... just not quite using it yet. :) [2008-10-16 17:45:24] <[GG]mPerry> And you can believe that any cool iTGB features that could aid TGB will be ported over [2008-10-16 17:45:35] i think TGB is great, i guess i was just wondering if there is anything new that is coming out or whatever i geuss [2008-10-16 17:45:38] <[GG]mPerry> There are a few packs in the works, but nothing solid in that zone yet [2008-10-16 17:46:09] packs like art packages or generally anything including behaviors? [2008-10-16 17:46:11] |<-- [GG]WhippingBoy has left irc.maxgaming.net (Ping timeout) [2008-10-16 17:46:13] i was just looking at the hinterland announcement, i'll have to check out the game [2008-10-16 17:46:41] <[GG]mattf> there is some cool improvements headed down the pipe for TGB [2008-10-16 17:47:04] anything that can be talked about? [2008-10-16 17:47:04] What is involved in creating an art pack for GG? [2008-10-16 17:47:08] <[GG]mattf> we've had Phillip O'Shea and Melv May hard at work for a couple of months now so you can just imagine ;) [2008-10-16 17:47:15] hehe cool [2008-10-16 17:47:19] cool thing [2008-10-16 17:47:37] <[GG]mPerry> @Sparkling: Usually that involves communication with Derek Bronson [2008-10-16 17:47:44] <[GG]mPerry> He was just in here as WhippingBoy [2008-10-16 17:47:52] <[GG]mPerry> he handles 3rd party products [2008-10-16 17:47:57] ok [2008-10-16 17:48:06] <[GG]mPerry> Usually, it's pretty simple though. Just develop something polished, then submit it to Derek [2008-10-16 17:48:06] <[GG]mattf> and before you ask "what content pack should i make?" the answer is "what content are you good at making?" [2008-10-16 17:48:06] =-= Sparkling_EatingNachos is now known as Sparkling [2008-10-16 17:48:12] <[GG]KenH> he fields them and I test on them and look at the overall quality of the packs [2008-10-16 17:48:17] <[GG]mPerry> correct [2008-10-16 17:48:20] <[GG]KenH> sometimes they get sent back for a little more polishing [2008-10-16 17:48:21] * Sparkling nods [2008-10-16 17:48:24] <[GG]KenH> sometimes they are good out the gate [2008-10-16 17:48:25] <[GG]mPerry> Then based on Ken's QA, you get feedback [2008-10-16 17:48:51] <[GG]mattf> we find that stuff that you are passionate about and good at doing is what will invariably have the most polish and sell the best [2008-10-16 17:49:01] <[GG]mPerry> Are there any gamebased content packs anyone is wanting for the engines? [2008-10-16 17:49:08] howe well are packs selling these days anyway? [2008-10-16 17:49:09] <[GG]mPerry> Like the platformer starter kit? Adventure kit? Racing Kit? [2008-10-16 17:49:10] <[GG]KenH> he can also give advice on specifics that he feels will be good for the GG store [2008-10-16 17:49:15] <[GG]mattf> "generic" content packs actually don't sell very well [2008-10-16 17:49:52] <[GG]mattf> the more stylish packs sell...and the more cohesive of an environment you can put together the better (like tim aste and todd pickens) [2008-10-16 17:49:53] seem odd but makes a lot of sense [2008-10-16 17:50:11] <[GG]KenH> I think I heard Derek once mention to me that things like a single, really well modelled sword for example would sell better than a bunch of sorta half-baked weapons in a pack [2008-10-16 17:50:16] <[GG]mPerry> *** ANNOUNCEMENT TIME [2008-10-16 17:50:18] are we talking lunch money, rent money, or new computer money? :) [2008-10-16 17:50:30] <[GG]mPerry> *** Please direct your attention to Steven_Peterson [2008-10-16 17:50:43] <[GG]mPerry> Speaking of content packs and all that, Steven has a cool release to tell you about [2008-10-16 17:50:45] <[GG]mPerry> Go for it Steven! [2008-10-16 17:50:57] I got a cease and desist letter from his attorney's mPerry. Apparently he doesn't like my attentions. =) [2008-10-16 17:51:15] Hey all some may rembeber I started a Sky system update and EnviroTorque 2.0 years ago [2008-10-16 17:51:18] gamebased content pack: some RPG tile & graphics pack for TGB would be great. time medieval or (for me personally) island style, bit of rainforest, bamboo and log huts etc ... Unrealistic, I know [2008-10-16 17:51:30] well I'd like to announce my new company Dragonfly Software http://sdev.us [2008-10-16 17:51:59] =-= Sparkling is now known as Sparkling_AFK [2008-10-16 17:52:18] and the skysystem will be releasing through GG very shortly code is done and i'm setting things up with GG [2008-10-16 17:52:34] <[GG]mattf> Chemeleon: it is hard to predict how much money you'll make...we've seen everything from lunch money to quit your job money...all we can do is give you some tips on what we've seen sell the best [2008-10-16 17:52:37] Steven_Peterson: it says "Torque Game Engine" is the also going to be available for TGEA? [2008-10-16 17:53:02] The skysystem gives you a nice selection of normal or procedurally generated clouds, and .. [2008-10-16 17:53:05] dreamora: http://tgb.sapientunderground.com/rpg/tiles002.png , http://tgb.sapientunderground.com/rpg/tiles003.png ? [2008-10-16 17:53:26] you can control all properties per cloud layer and set/fade each layer to any alpha value want individualy [2008-10-16 17:53:38] Steven: Any screenshots or movies or whatever of what it can do? [2008-10-16 17:53:40] |<-- GG_Guest has left irc.maxgaming.net (Quit: Bye bye) [2008-10-16 17:53:46] -->| GG_Guest (~jirc@c-68-58-36-83.hsd1.in.comcast.net) has joined #GarageGames [2008-10-16 17:53:47] This should be a springboard to finishing EnviroTorque2.0 hopefully by then end of the year! [2008-10-16 17:53:53] <[GG]mPerry> w00t [2008-10-16 17:54:01] http://sdev.us/?page_id=24 [2008-10-16 17:54:29] <[GG]mPerry> I've been waiting for EnviroTorque 2.0 for a while. Before I became a GG employee, part of my side project was waiting and relied on its release [2008-10-16 17:54:31] The fog stuff mentioned on the website sadly didn't make the cut, and i'm taking that off of there for now.. maybe next time [2008-10-16 17:54:42] TGEA is planned but not in first release [2008-10-16 17:54:50] I think it should be a VERY simple port though [2008-10-16 17:55:00] <[GG]mPerry> @dreamora: what about game play stuff? [2008-10-16 17:55:14] sliver_tgb: thanks for those links. Interesting style (definitely prefer that type of style over realism replication) [2008-10-16 17:55:19] <[GG]mPerry> for instance, AFX, adventure kit, and platformer starter all add not just assets but game play too [2008-10-16 17:55:32] |<-- Logan-MGT has left irc.maxgaming.net (Ping timeout) [2008-10-16 17:55:48] <[GG]mPerry> Be sure to keep an eye out on the Snapshot of the Day and Blogs for Steven's release [2008-10-16 17:56:05] <[GG]mPerry> *** 5 MIN WARNING [2008-10-16 17:56:23] last call already! [2008-10-16 17:56:52] <[GG]mPerry> well, does everyone know where to go for the log and wrap up? [2008-10-16 17:56:56] Thanks [gg]mPerry!, and thanks everyone [2008-10-16 17:57:13] @[GG]mPerry: gameplay wise, I think following the common wave: RPG kit (for any of the techs) and an RTS behavior kit with AI for TGB. I think TGB would make a great platform for turn based RTS or multi-partymember RPGs [2008-10-16 17:57:14] <[GG]mPerry> http://www.garagegames.com/mg/forums/result.thread.php?qt=78907 [2008-10-16 17:57:14] <[GG]KenH> keep an eye out for the Apparatus packs as well.. I'm not sure the Akamai cache has been fully flushed yet cause im not seeing them all there, but there are about 4 or 5 packs I believe [2008-10-16 17:57:32] <[GG]mPerry> Yeah, if you want top tier art packs, Apparatus is the guy to watch out for [2008-10-16 17:57:35] or RTS kit in general, not only behaviors [2008-10-16 17:57:37] TGB does make a good multi-partymember RPG :) [2008-10-16 17:57:46] btw, i am amazed how well a talk like this worked without even having an agenda [2008-10-16 17:57:48] @mPerry you got those links for the last one? dealing with 1.8 [2008-10-16 17:57:54] =-= MattO is now known as [GG]MattO [2008-10-16 17:57:58] Steven: Might be an idea to put up some movies. Screenshots never do games any justice. [2008-10-16 17:58:12] <[GG]KenH> @noolnell, yep! its pretty cool [2008-10-16 17:58:28] <[GG]mPerry> I have an agenda, i just disguise it as chaos and freeform [2008-10-16 17:58:31] <[GG]mPerry> Ha! Fooled you! [2008-10-16 17:58:32] <[GG]mPerry> =) [2008-10-16 17:58:36] <[GG]KenH> doh! [2008-10-16 17:58:36] lol [2008-10-16 17:58:36] lol [2008-10-16 17:58:51] enjoyed this as well, hopefully im home for the next one [2008-10-16 17:58:58] <[GG]mPerry> I'm glad you all liked it [2008-10-16 17:59:07] <[GG]mPerry> each IRC Hour has had a great bit of info and feedback [2008-10-16 17:59:09] <[GG]mPerry> I want to keep it going [2008-10-16 17:59:10] lol i was going to complement you on kind of heading this [GG]mPerry, but now i can't anymore ;) [2008-10-16 17:59:15] <[GG]mPerry> haha [2008-10-16 17:59:23] <[GG]KenH> he doesnt need a big head [2008-10-16 17:59:42] <[GG]KenH> ;) [2008-10-16 17:59:54] <[GG]mPerry> I already have a massive ego [2008-10-16 17:59:55] wish i had opened mirc instead of jirc [2008-10-16 17:59:57] <[GG]mPerry> don't feed it [2008-10-16 18:00:10] rofl [2008-10-16 18:00:13] hehe [2008-10-16 18:00:17] good stuff though, this is great because it makes it so people don't have to keep guessing, they can just get the word from horse's mouth or however the phrase goes [2008-10-16 18:00:27] <[GG]mPerry> agreed [2008-10-16 18:00:34] Has anyone else noticed that with the [GG] prefix it makes it look like he is GM Perry? [2008-10-16 18:00:42] =-= Sparkling_AFK is now known as Sparkling [2008-10-16 18:00:43] <[GG]mPerry> *** IRC HOUR IS OFFICIALLY OVER, LOGGING COMPLETE