[2008-09-18 16:53:39] [INFO] Now logging to . [2008-09-18 16:53:48] hehe [2008-09-18 16:53:50] Logging started [2008-09-18 16:54:01] Official IRC Hour Starts in 6 min [2008-09-18 16:54:40] and... silence... [2008-09-18 16:54:46] when he said problems.. why did everyone look at me :( [2008-09-18 16:54:59] shhhhh, he's logging. Can't you hear the chopping? [2008-09-18 16:55:03] Ha [2008-09-18 16:55:06] hahahahah [2008-09-18 16:55:11] lol ) [2008-09-18 16:55:16] Now, i just have to put on the soundtrack [2008-09-18 16:55:32] That seems appropriate for the announcement, "I am the greatest man that ever lived" by Weazer? [2008-09-18 16:55:36] Well turn it up so we can all hear it. [2008-09-18 16:55:52] hmm [2008-09-18 16:55:53] I didnt know weazer made a song about me [2008-09-18 16:55:59] lol [2008-09-18 16:56:00] ME [2008-09-18 16:56:01] about me! [2008-09-18 16:56:02] haha [2008-09-18 16:56:04] God, stop stealing my thunder [2008-09-18 16:56:19] -->| tCastagna (~jirc@c-71-58-23-215.hsd1.nj.comcast.net) has joined #GarageGames [2008-09-18 16:56:29] I didn't steal anyone's thunder. [2008-09-18 16:57:07] right. so. whast the focus for the evening then? [2008-09-18 16:57:14] -->| HeshamAmiri (~jirc@dxb-as84192.alshamil.net.ae) has joined #GarageGames [2008-09-18 16:57:22] TGE and TGEA [2008-09-18 16:57:31] Tutorials, Documentation, and Tech Announcement [2008-09-18 16:57:44] go go tech announcemenT!!! [2008-09-18 16:57:49] -->| [GG]DeborahM (~jirc@c-67-171-159-15.hsd1.or.comcast.net) has joined #GarageGames [2008-09-18 16:58:10] Btw, welcome back T&T members! [2008-09-18 16:58:14] I heard AGDC was quite interesting [2008-09-18 16:58:24] <[GG]DeborahM> I'm still tired from the plane ride and everything. :P [2008-09-18 16:58:39] -->| Ashtara (~admin@c-76-111-51-30.hsd1.ga.comcast.net) has joined #GarageGames [2008-09-18 16:58:41] T & T members? I didn't know the people from where I work were here. [2008-09-18 16:58:50] -->| Scott (~jirc@185.133.121.70.cfl.res.rr.com) has joined #GarageGames [2008-09-18 16:58:58] <[GG]AlexSc> Aww, time for me to stop playing Legions [2008-09-18 16:58:59] <[GG]DeborahM> Tech and Tools Division of GG...i.e. the engine people [2008-09-18 16:59:11] Yeah Alex, stop that [2008-09-18 16:59:14] LOL. I was just kidding. :-D [2008-09-18 16:59:20] <[GG]mattf> i managed to drag myself out of a lovely nap to be here =P [2008-09-18 16:59:23] <[GG]DeborahM> And we blow stuff up [2008-09-18 16:59:24] <[GG]AlexSc> And special guest Alex from GG Studios, i.e. the game dev people [2008-09-18 16:59:30] Hey all, as last time; I'm not quite here but I'll chime in if you say something I can't resist reacting to.... =) [2008-09-18 16:59:33] Who do we have, Alex, Deborah, MattF, [2008-09-18 16:59:35] -->| Netwyrm (~jirc@dsl092-019-172.sfo1.dsl.speakeasy.net) has joined #GarageGames [2008-09-18 16:59:36] any other GG people? [2008-09-18 16:59:36] <[GG]DeborahM> Hooray, game dev! [2008-09-18 16:59:50] me..... [2008-09-18 16:59:52] -->| Jondo (~jon@dynamic-65-127-38-78.inet.willitsonline.com) has joined #GarageGames [2008-09-18 16:59:55] Ah, [2008-09-18 17:00:01] you don't have a GG tag, so sorry if I didn't see ya [2008-09-18 17:00:05] Just checkin' [2008-09-18 17:00:05] lol [2008-09-18 17:00:12] -->| Tim-MGT (~timn@cpe-71-72-56-254.neo.res.rr.com) has joined #GarageGames [2008-09-18 17:00:18] Well [2008-09-18 17:00:21] I think everyone is ready? [2008-09-18 17:00:29] Should we wait? =) [2008-09-18 17:00:40] * Azaezel gets the cattleprod [2008-09-18 17:00:42] <[GG]DeborahM> Nope, let's rock and roll like Rock Band 2 [2008-09-18 17:00:44] IRC Hour Starting [2008-09-18 17:00:49] Any TGEA developers here today? [2008-09-18 17:00:53] <[GG]DeborahM> *drum roll* [2008-09-18 17:00:59] yup [2008-09-18 17:01:01] yep [2008-09-18 17:01:02] formerly. ;) [2008-09-18 17:01:02] Yep [2008-09-18 17:01:03] yes [2008-09-18 17:01:03] me [2008-09-18 17:01:03] i [2008-09-18 17:01:06] yep [2008-09-18 17:01:06] a hoy hoy [2008-09-18 17:01:09] hello [2008-09-18 17:01:10] yeah [2008-09-18 17:01:15] yeah [2008-09-18 17:01:16] I'm verbose, I talk a lot...but I'm tired and have yet to drink my beer... [2008-09-18 17:01:22] So, a picture is worth a thousand words [2008-09-18 17:01:23] http://www.rustycode.com/matt/plan_09_19_08/TGEA_1_8_on_a_Mac.jpg [2008-09-18 17:01:28] Clicky clicky [2008-09-18 17:01:34] bwahaha [2008-09-18 17:01:36] As shown at Austin GDC [2008-09-18 17:01:37] <[GG]AlexSc> Or, you know, just look at the URL [2008-09-18 17:01:37] OpenGL yay! :) [2008-09-18 17:01:40] going for hottest thing i've seen all day [2008-09-18 17:01:51] |<-- voyager_0 has left irc.maxgaming.net (Quit: Bye bye) [2008-09-18 17:01:55] -->| voyager_0 (~jirc@ool-43578bf9.dyn.optonline.net) has joined #GarageGames [2008-09-18 17:01:56] opengl? [2008-09-18 17:01:57] i cant click it [2008-09-18 17:01:58] Yup [2008-09-18 17:01:59] OpenGL [2008-09-18 17:01:59] noice [2008-09-18 17:01:59] |<-- Netwyrm has left irc.maxgaming.net (Quit: Bye bye) [2008-09-18 17:02:01] oy vey [2008-09-18 17:02:03] For TGEA [2008-09-18 17:02:04] Is that opengl on PC as well? [2008-09-18 17:02:10] -->| Netwyrm (~jirc@dsl092-019-172.sfo1.dsl.speakeasy.net) has joined #GarageGames [2008-09-18 17:02:12] Yayy. That's cool. [2008-09-18 17:02:18] The team has been working for a long time getting this up [2008-09-18 17:02:24] and with that, the last reason for me to cling to TGE has fallen by the wayside... [2008-09-18 17:02:26] no kidding [2008-09-18 17:02:28] GG was showing this off at their booth during AGDC [2008-09-18 17:02:29] yeah.... [2008-09-18 17:02:30] years. ;0 [2008-09-18 17:02:31] congrats. finalization eta? [2008-09-18 17:02:38] |<-- HeshamAmiri has left irc.maxgaming.net (Quit: Bye bye) [2008-09-18 17:02:41] -->| Novack (~atosmdq@201.254.87.223) has joined #GarageGames [2008-09-18 17:02:44] Because I may actually buy TGEA if they have finally implemented the GL support that was promised back when it was TSE early adopter. [2008-09-18 17:02:48] -->| HeshamAmiri (~jirc@dxb-as84192.alshamil.net.ae) has joined #GarageGames [2008-09-18 17:02:49] -->| Britt (~stacalkas@66.43.216.227) has joined #GarageGames [2008-09-18 17:02:56] <[GG]mattf> so let me break down a few things for you guys [2008-09-18 17:03:00] Please [2008-09-18 17:03:03] That's what I was leading up to [2008-09-18 17:03:08] Matt Fairfax has the details [2008-09-18 17:03:08] Good night [2008-09-18 17:03:41] <[GG]mattf> what this represents is a port of TGEA to the latest and most cutting edge version of GFX that the GG Studios engine team is working on [2008-09-18 17:03:49] <[GG]mattf> what we are calling GFX2 [2008-09-18 17:03:54] can i ask a quick question about tgb [2008-09-18 17:04:07] private message me RockyM [2008-09-18 17:04:12] <[GG]mattf> there has been a lot of cleanup and optimizations and fixes to GFX [2008-09-18 17:04:13] cheers [2008-09-18 17:04:25] <[GG]mattf> and it has a fully functional OpenGL shader layer [2008-09-18 17:04:36] So aside from gl support are there any other rendering changes? Better lighting system? Improved shadows? Anything? [2008-09-18 17:04:41] <[GG]mattf> including a GLSL version of ShadeGen [2008-09-18 17:05:12] <[GG]mattf> http://www.vimeo.com/1763088 [2008-09-18 17:05:26] -->| Tom (~chatzilla@24.174.32.67) has joined #GarageGames [2008-09-18 17:05:27] same level of abstraction, or one layer deeper for renderer selection? [2008-09-18 17:05:40] |<-- Adaman has left irc.maxgaming.net (Quit: Bye bye) [2008-09-18 17:05:54] -->| Adaman (~jirc@24.164.163.54) has joined #GarageGames [2008-09-18 17:05:59] <[GG]mattf> same level of abstraction...you write against GFX and it translates properly to the selected layer [2008-09-18 17:06:08] woot! [2008-09-18 17:06:17] ok, where's the full edited 1.8 feature list ;) [2008-09-18 17:06:22] <[GG]mattf> it also introduces the concepts of StateBlocks and ConstantBuffers [2008-09-18 17:06:54] <[GG]mattf> which are DirectX10 concepts (and highend GL shader) [2008-09-18 17:06:54] so is there an expected release date? [2008-09-18 17:06:59] still pure clientside control as well? [2008-09-18 17:07:05] <[GG]mattf> correct [2008-09-18 17:07:16] Once announcement at a time folks =) [2008-09-18 17:07:17] |<-- BlackHC has left irc.maxgaming.net (Quit: Quit) [2008-09-18 17:07:20] Let MattF get the details out [2008-09-18 17:07:24] then we can run down the list of quetsions [2008-09-18 17:07:31] rgr. apologies [2008-09-18 17:08:01] |<-- kcpdad1 has left irc.maxgaming.net (Ping timeout) [2008-09-18 17:08:05] <[GG]mattf> there are a couple of other systems that got touched during the integration of GFX2: namely we have a much simpler and easier to use ResourceManager and we now have a proper String class [2008-09-18 17:08:38] <[GG]mattf> not as excited from an end users perspective but it will make your lives easier if you are a coder [2008-09-18 17:08:39] What kind of string class? [2008-09-18 17:08:52] Something similar to an stl implemenation or simpler? [2008-09-18 17:09:09] <[GG]mattf> on par with an stl implementation [2008-09-18 17:09:20] <[GG]mattf> with some unicode helpers [2008-09-18 17:09:38] <[GG]mattf> and a few other handy torque specific things (console types and whatnot) [2008-09-18 17:09:40] Does it compile on linux yet? [2008-09-18 17:09:42] does it replace the string table? [2008-09-18 17:10:06] doesn't replace, right Matt? [2008-09-18 17:10:11] ... and do things like the dedicated server avoid inclusion of d3d dlls and so on? [2008-09-18 17:10:12] <[GG]mattf> for 1.8 it won't completely replace the string table because there is still some optimization issues releated to the console class [2008-09-18 17:10:37] <[GG]mattf> we aren't targeting linux at all at this point [2008-09-18 17:11:13] <[GG]mattf> it should be a *lot* easier for someone in the community to do so with the inclusion of an OpenGL layer [2008-09-18 17:11:21] <[GG]mattf> but it isn't a priority for us [2008-09-18 17:11:31] Adding to the ease of use will be the new documentation [2008-09-18 17:11:39] -->| DigitalFlux (~jirc@74.64.36.239) has joined #GarageGames [2008-09-18 17:11:43] I will be writing a new porting doc, *extensive* [2008-09-18 17:11:52] Yayy [2008-09-18 17:11:55] Documenting GFX2, as well as the general flow of the rendering system [2008-09-18 17:12:00] <[GG]mattf> oh! and did we mention that it is a *FREE* update? =) [2008-09-18 17:12:08] Oh, that too ;) [2008-09-18 17:12:13] oh did someone say free [2008-09-18 17:12:14] That's even better. [2008-09-18 17:12:17] <[GG]DeborahM> Someone earlier asked about release...we're aiming for beta release in a month for all current TGEA owners. [2008-09-18 17:12:23] I really dread to think how much work it'll be converting my existing code over to using TGEA -- especially stuff like the math system updates and so on. [2008-09-18 17:12:23] The docs will cost $50 each though, i'll link my paypal account for you later [2008-09-18 17:12:25] amazing! great job GG! [2008-09-18 17:12:26] |<-- tCastagna has left irc.maxgaming.net (Quit: Bye bye) [2008-09-18 17:12:27] 01You guys rock :-) [2008-09-18 17:12:43] LOL [2008-09-18 17:12:44] Don't worry DEDEN, we got ya covered [2008-09-18 17:12:52] I seriously doubt that. [2008-09-18 17:13:03] The porting doc will very much help ya [2008-09-18 17:13:09] It won't be just blind winMerging [2008-09-18 17:13:28] <[GG]mattf> we have a couple more major systems that are in progress of being converted over to GFX2 and a bunch of smaller line conversions all over the engine [2008-09-18 17:13:51] Including Atlas? (the update Rene is/was working on) [2008-09-18 17:13:52] <[GG]mattf> we are driving hard for an "open" beta for all TGEA license holders in 3-4 weeks [2008-09-18 17:14:25] acid test focus area? kinda shotgunned it last time [2008-09-18 17:14:27] |<-- KrimZon has left irc.maxgaming.net (Quit: spellcasting: D - I - S - M - I - S - S) [2008-09-18 17:14:31] Will there be any enhancements to the lighting system? [2008-09-18 17:14:37] <[GG]mattf> yes...rene should have some part of his update in 1.8 (he and i are supposed to sit down next week and figure out just what parts and when) [2008-09-18 17:14:44] -->| kcpdad (~kcpdad@ool-18badafa.dyn.optonline.net) has joined #GarageGames [2008-09-18 17:15:03] that's nice, ty [2008-09-18 17:15:17] Matt, any updates to Atlas in 1.8 aside from shaders? Sorry if this was already asked. [2008-09-18 17:15:55] <[GG]mattf> we have already beefed up the BasicLighting system a bit and hope to have more time for that...we also expect that Synapse Lighting kit will be converted over pretyt much how it is at this moment...the cost of conversion is enough that we won't likely see any immprovements [2008-09-18 17:16:00] |<-- [GG]AlexSc has left irc.maxgaming.net (Read error: Connection reset by peer) [2008-09-18 17:16:15] <[GG]mattf> the main update i am pushing for with Atlas is faster rendering [2008-09-18 17:16:16] -->| AlexS (~alex@207.109.247.122) has joined #GarageGames [2008-09-18 17:16:19] <[GG]mattf> with 1.8 [2008-09-18 17:16:43] thx [2008-09-18 17:16:46] Cool. Is this win/mac? or just mac? [2008-09-18 17:16:52] <--| AlexS has left #GarageGames [2008-09-18 17:16:55] <[GG]mattf> win/mac [2008-09-18 17:17:00] -->| AlexS (~alex@207.109.247.122) has joined #GarageGames [2008-09-18 17:17:03] Cool. :) [2008-09-18 17:17:04] Will Sickheads projects be included? [2008-09-18 17:17:12] =-= AlexS is now known as [GG]AlexS [2008-09-18 17:17:25] the roads and terrain tools [2008-09-18 17:17:40] <[GG]mattf> Sickhead's stuff is largely scheduled for a later release [2008-09-18 17:18:05] got a server set aside for network functionality verification? [2008-09-18 17:18:07] <[GG]mattf> 1.8 is *mostly* us just adding OpenGL Shader support to TGEA [2008-09-18 17:18:17] The major announcement for 1.8 was made: GFX2 For TGEA 1.8 is OpenGL Shader support [2008-09-18 17:18:19] I know that there was a bug with swimming (ie, it didn't really work anymore for some reason), has that been tackled? [2008-09-18 17:18:28] (for the sake of those who have to read the log, I have to spam this) [2008-09-18 17:18:48] ***MAJOR ANNOUNCEMENT*** - TGEA 1.8 WILL RUN ON MAC OSX WITH THE SUPPORT GFX, OPENGL SHADER SUPPORT [2008-09-18 17:18:54] There, that should make it easy for them to find [2008-09-18 17:18:55] <[GG]mattf> http://www.vimeo.com/1763088 [2008-09-18 17:19:01] <[GG]mattf> http://www.rustycode.com/matt/plan_09_19_08/TGEA_1_8_on_a_Mac.jpg [2008-09-18 17:19:46] <[GG]AlexS> Woo! [2008-09-18 17:19:52] If you have OpenGL, GFX2, or 1.8 questions, you can also filtre them through me via private message [2008-09-18 17:19:58] Good job guys [2008-09-18 17:19:59] I'll be able to group them together and present them to matt [2008-09-18 17:20:15] <[GG]mattf> everyone be sure to give [GG]AlexS a huge round of applause! [2008-09-18 17:20:30] * Mark_Visions claps for Alex [2008-09-18 17:20:31] <[GG]mattf> he did most of the heavy lifting with getting TGEA on a Mac [2008-09-18 17:20:35] Applause. Great goind Alex [2008-09-18 17:20:44] Huzzah! [2008-09-18 17:20:45] <[GG]mattf> starting way back in the day with his Modernization Kit [2008-09-18 17:20:47] gj [2008-09-18 17:20:47] gg brah [2008-09-18 17:21:10] <[GG]mattf> he is also the principal driver behind getting our InstantAction.com games on a Mac [2008-09-18 17:21:19] Any other significant features going into 1.8? [2008-09-18 17:21:19] <[GG]AlexS> Ya, don't think people will be needing the 'ol MK anymore. [2008-09-18 17:21:26] woot [2008-09-18 17:21:28] You heard the best of it Mark [2008-09-18 17:21:56] Any smaller ones? [2008-09-18 17:21:57] <[GG]AlexS> Four games on www.InstantAction.com on the Mac folks! Sign up for the private beta today! [2008-09-18 17:21:59] Any other not-necessarily-significant features you can announce? [2008-09-18 17:22:00] ;) [2008-09-18 17:22:10] |<-- andy has left irc.maxgaming.net (Quit: ) [2008-09-18 17:22:17] <[GG]mattf> there is a new ResoueceManager and a new String class [2008-09-18 17:22:50] is the GFX2 API close to the GFX or has it changed a lot? [2008-09-18 17:22:50] Any memory footprint reduction in that new Res Manager? [2008-09-18 17:23:01] <[GG]AlexS> Tim-MGT: It's changed quite a bit [2008-09-18 17:23:13] <[GG]mattf> we will be documenting the changes pretty heavily [2008-09-18 17:23:18] Very very heavily [2008-09-18 17:23:19] <[GG]AlexS> StateBlocks and ConstantBuffers mean a huge chunk of GFX has been replaced [2008-09-18 17:23:24] <--| MattVitelli has left #GarageGames [2008-09-18 17:23:28] just has a got a pretty solid hold on GFX :) [2008-09-18 17:23:29] <[GG]mattf> and writing some tutorials to help you in updating your GFX1 code to GFX2 [2008-09-18 17:23:39] Right, and that also means a lot of rendering code in script has changed too, which I will be all over [2008-09-18 17:24:03] |<-- mranalog has left irc.maxgaming.net (Quit: Bye bye) [2008-09-18 17:24:08] *(filtering questions now)* [2008-09-18 17:24:10] <[GG]mattf> one of the nicest things about ConstantBuffers is that it helps a *ton* with catching or eliminating those weird "i go myself in a bad state" errors [2008-09-18 17:24:19] |<-- ruibarbosa has left irc.maxgaming.net (Quit: Bye bye) [2008-09-18 17:24:21] so you said those were DX10 and later GLSL features.. does that mean you can make a DX10 game in 1.8? [2008-09-18 17:24:27] -->| GG_Guest502 (~jirc@77-98-153-88.cable.ubr10.hawk.blueyonder.co.uk) has joined #GarageGames [2008-09-18 17:25:03] Hello [2008-09-18 17:25:05] <[GG]AlexS> Tim-MGT: No. We do not have a D3D10 implementation of GFX. It should be a fair bit simpler to write one now but it'd still be a decent bit of work [2008-09-18 17:25:18] |<-- HeshamAmiri has left irc.maxgaming.net (Quit: Bye bye) [2008-09-18 17:25:21] AlexS, are you there? [2008-09-18 17:25:22] so to use those features you would need to use GL? [2008-09-18 17:25:38] <[GG]mattf> no [2008-09-18 17:25:40] <[GG]mattf> well [2008-09-18 17:25:50] <[GG]AlexS> No. Those features are abstractions. They don't map directly to objects in the GL or D3D layer [2008-09-18 17:25:57] oh ok [2008-09-18 17:25:59] <[GG]AlexS> They do make the GL and D3D implementations significantly simpler though. [2008-09-18 17:26:00] Is that Alex Swanson? [2008-09-18 17:26:11] that makes sense [2008-09-18 17:26:16] <[GG]AlexS> Oh, whoops [2008-09-18 17:26:17] <[GG]mattf> you also see a general speed increase as well [2008-09-18 17:26:19] ? [2008-09-18 17:26:20] =-= [GG]AlexS is now known as [GG]AlexSc [2008-09-18 17:26:26] :/ [2008-09-18 17:26:29] thats always good [2008-09-18 17:26:49] Anyone here like MBU/MBO? [2008-09-18 17:27:38] so. any progress on rtt as of yet, ors that still backburner [2008-09-18 17:27:52] |<-- Adaman has left irc.maxgaming.net (Quit: Bye bye) [2008-09-18 17:28:00] No one? :/ [2008-09-18 17:28:03] <[GG]AlexSc> Er... render to texture has always been supported by TGEA. [2008-09-18 17:28:06] Does 1.8 contain a post process framework? [2008-09-18 17:28:37] <[GG]mattf> i am *hoping* to get that in place but i think it wil llikely be in a future version [2008-09-18 17:28:38] supported. perhaps. documented and used byu anything for refference though... [2008-09-18 17:28:48] <[GG]mattf> it is a pretty high priority [2008-09-18 17:29:25] <[GG]mattf> one thing i would like to emphasize is that one of the nicest features of GFX2 is that it will automatically generate the hlsl *or* glsl files for you if you use the Material system [2008-09-18 17:30:12] <[GG]mattf> this means that you don't have to worry about learning a new shader language if you can fit your game into the features that Materials support and it will *just work* [2008-09-18 17:30:45] for custom shaders is it basically just converting your HLSL shader over to a GLSL and the material system still works same with custom materials [2008-09-18 17:30:49] awesome [2008-09-18 17:30:53] that's nice. any new instrustions added to shaderGen? [2008-09-18 17:30:54] <[GG]AlexSc> Tim-MGT: Yes. [2008-09-18 17:31:20] cool [2008-09-18 17:31:25] <[GG]mattf> and a general cleanup pass on the previous features/instructions [2008-09-18 17:31:38] Better documentation for Shader features? [2008-09-18 17:31:44] * Mark_Visions looks at mPerry [2008-09-18 17:31:55] like vertext spec? [2008-09-18 17:31:59] <[GG]mattf> i'm seeing some nice speedups and a reduction in the number of procedural shaders generated [2008-09-18 17:32:08] Is the clipmap staying? or is that gonan be replaced eventually? [2008-09-18 17:32:11] I'll be focusing on the big systems, then narrowing down [2008-09-18 17:32:30] <[GG]mattf> Tim-MGT: there was quite a bit of talk about that at AGDC =) [2008-09-18 17:32:30] Shader features is that kind of ongoing thing that will happen in monthly or semi-monthly updates [2008-09-18 17:32:45] <[GG]mattf> for 1.8 we will still be using the clipmap [2008-09-18 17:33:23] Oh, can we get a Material ref from a raycast now? [2008-09-18 17:33:39] |<-- voyager_0 has left irc.maxgaming.net (Quit: Bye bye) [2008-09-18 17:33:46] <[GG]mattf> we have a few good ideas to try in future versions to see if we can reduce the complexity of the clipmap system (or replace it) [2008-09-18 17:33:59] cool [2008-09-18 17:34:16] 10Mark_Vision01: you can already. bit involved, but theres code on tdn for a good 90% of it [2008-09-18 17:34:36] If you are just now joining us, here is the repeat announcement: [2008-09-18 17:34:39] ***MAJOR ANNOUNCEMENT*** - TGEA 1.8 WILL RUN ON MAC OSX WITH THE SUPPORT GFX, OPENGL SHADER SUPPORT [2008-09-18 17:34:39] There, that should make it easy for them to find [2008-09-18 17:34:39] http://www.vimeo.com/1763088 [2008-09-18 17:34:39] http://www.rustycode.com/matt/plan_09_19_08/TGEA_1_8_on_a_Mac.jpg [2008-09-18 17:35:41] Btw, if you've sent me a private message for a filtered question, thanks =) It's helping me keep this logged cleanly [2008-09-18 17:35:53] <[GG]mattf> i want to reiterate on the fact that 1.8 is a free update primarliy focused on adding Mac support to TGEA [2008-09-18 17:36:53] So, any other tech based questions? You can filter them through me [2008-09-18 17:37:30] Gratz on the update... looking forward to using XCode instead of Visual Studio [2008-09-18 17:37:32] When I do recaps, I will include the filtered questions [2008-09-18 17:37:45] <[GG]mattf> we actually have a *lot* of other cool development happening on TGEA but we aren't ready to start talking about them just yet...we wanted to resolve what we saw as the single biggest "hole" in TGEA and to give it a chance to shine before we start talking about the other stuff we have planned...we also want to wait till we are closer to when we will be releasing those other new features [2008-09-18 17:37:51] Netwyrm - Glad you said that, cause I'm still learning how to use XCode =) [2008-09-18 17:39:54] -->| dwilson32 (~dwilson32@72.128.60.85) has joined #GarageGames [2008-09-18 17:40:04] |<-- DigitalFlux has left irc.maxgaming.net (Quit: Bye bye) [2008-09-18 17:40:07] <[GG]mattf> the last bit of information i would throw out there is that we are aiming the OpenGL layer at Leopard running on the higher end ATI and nVidia cards [2008-09-18 17:40:17] what things are you working on right now? [2008-09-18 17:40:24] <--| dwilson32 has left #GarageGames (Leaving) [2008-09-18 17:40:42] <[GG]mattf> all i can talk about atm is TGEA 1.8 on a Mac =P [2008-09-18 17:41:10] -->| dwilson32 (~dwilson32@72.128.60.85) has joined #GarageGames [2008-09-18 17:41:12] Matt, you mean the whole thing, or as a second (actual) phase? [2008-09-18 17:41:40] <[GG]mattf> Novack: not sure i understand the question [2008-09-18 17:42:18] sorry, I'll rephrase, the higher end cards are aimed now the OGL is done, or was thought that way from the begining [2008-09-18 17:43:01] <[GG]mattf> we needed to limit our target hardware so that we could get something shipped to you guys in a reasonable timeframe [2008-09-18 17:43:23] thx [2008-09-18 17:43:28] <[GG]mattf> there are tons of odd edge cases with the older Mac video cards/platforms/drivers [2008-09-18 17:44:12] <[GG]mattf> (the mac drivers lie about their capabilities even worse than the Intel integrated drivers on Windows =P) [2008-09-18 17:44:31] lol [2008-09-18 17:44:40] -->| lambertsoft (~jirc@76.177.253.64) has joined #GarageGames [2008-09-18 17:44:49] I thought the minis all had Intel graphics... [2008-09-18 17:45:08] <[GG]AlexSc> I don't want to talk about the Intel drivers. [2008-09-18 17:45:13] OK EVERYONE [2008-09-18 17:45:15] some of the newer ATI's do as well [2008-09-18 17:45:23] <[GG]mattf> on the flipside there are less driver versions and hardware configurations on the mac...which means that we can builds some nice specific card profiles to help us manage the features/capabilities [2008-09-18 17:45:33] There is another announcement too [2008-09-18 17:45:41] more...!? [2008-09-18 17:45:48] For those of you did not see the release [2008-09-18 17:45:53] <[GG]mattf> i *believe* we are also only targeting Intel based Macs (looks to AlexSc for comfirmation) [2008-09-18 17:46:03] <[GG]AlexSc> It's all I've ever supported. [2008-09-18 17:46:11] http://www.green-ear.com/ [2008-09-18 17:46:12] I'm just poking because I'd love to see the Mini line supported... there are a *lot* of them out there... good for deployment.... hate to see market limited to Mac Pro line :P [2008-09-18 17:46:19] "Easily Design Voice and Social Enable Games" [2008-09-18 17:46:22] http://www.green-ear.com/ [2008-09-18 17:46:34] Green-Ear SDK is Torque Awesomeness [2008-09-18 17:46:41] -->| Hikaru (~Hikaru@77-98-153-88.cable.ubr10.hawk.blueyonder.co.uk) has joined #GarageGames [2008-09-18 17:46:50] |<-- GG_Guest502 has left irc.maxgaming.net (Quit: Bye bye) [2008-09-18 17:47:06] This was also announced at AGDC [2008-09-18 17:47:19] Text chat, voice chat, Text to voice, friend's list, status updates, and so on [2008-09-18 17:47:25] all wrapped up into Torque Tech [2008-09-18 17:47:33] Whoot!! [2008-09-18 17:47:42] Visit www.grean-ear.com for details [2008-09-18 17:48:15] Lots of cool stuff came out of AGDC this time for GarageGames [2008-09-18 17:48:15] <[GG]mattf> Netwyrm: maybe at some point...we have some pretty good stats on the number of people who want to use integrated Intel cards on IA.com...that could potentially drive our interest/development at some point later in the future but for now we want to get this too you as soon as possible =) [2008-09-18 17:48:37] I vote FSAA be removed from 1.8 [2008-09-18 17:48:57] its drops fps alot [2008-09-18 17:49:06] <[GG]AlexSc> AdamB: Then don't use it. [2008-09-18 17:49:08] i know i'm late to the party, but does anyone mind to tell me what the other annoucement was *cusses cable provider's crap connections* [2008-09-18 17:49:14] please tell me you expected that [2008-09-18 17:49:36] <[GG]mattf> the cost of FSAA is pretty mcuh completely up to your video card and its drivers and not a direct function of anything the engine is doing [2008-09-18 17:49:42] Sure lambert [2008-09-18 17:49:54] ***MAJOR ANNOUNCEMENT*** - TGEA 1.8 WILL RUN ON MAC OSX WITH THE SUPPORT GFX, OPENGL SHADER SUPPORT [2008-09-18 17:49:54] http://www.vimeo.com/1763088 [2008-09-18 17:49:54] http://www.rustycode.com/matt/plan_09_19_08/TGEA_1_8_on_a_Mac.jpg [2008-09-18 17:50:03] oh wow [2008-09-18 17:50:11] The full log will be posted in about 15 min [2008-09-18 17:50:17] IRC Hour will be wrapping up in about 10 min [2008-09-18 17:50:18] cool thanks. [2008-09-18 17:50:23] <[GG]mattf> i am going to be spending tomorrow writing all of this up into a blog (with pretty pictures) [2008-09-18 17:50:34] I'm glad I got a lot of documentation discussion out of the way early in the day [2008-09-18 17:50:45] <[GG]DeborahM> Tomorrow, since Matt F. is probably jet lagged from a long ride back from Austin GDC [2008-09-18 17:50:48] I had a hunch the announcement would dominate this hour =) [2008-09-18 17:50:54] <[GG]mattf> hehe [2008-09-18 17:51:02] heh [2008-09-18 17:51:02] are we gonna get more engine based docs for tgea or is it all gonna be getting started or porting guides? [2008-09-18 17:51:17] You will be getting engine based docs Tim [2008-09-18 17:51:28] cool. since I already know how to use it :) [2008-09-18 17:51:39] Well, now you'll know even "more gooder" [2008-09-18 17:51:47] <[GG]mattf> michael mentioned that we want to do a better overview/flow doc for GFX2 [2008-09-18 17:52:05] some of the stuff in the engine takes a while to track down.. docs on it would help a lot [2008-09-18 17:52:14] <[GG]mattf> possibly also drill down into the Material system a bit more [2008-09-18 17:52:18] * Azaezel harps on mentioining operating assumptions [2008-09-18 17:52:37] <[GG]mattf> and of course a *ton* of documentation about porting from GFX1 to GFX2 [2008-09-18 17:53:08] *Two Quick Things I Want To Mention* [2008-09-18 17:53:25] The IRC Hour Discussion Thread: http://www.garagegames.com/mg/forums/result.thread.php?qt=78907 [2008-09-18 17:53:43] Head there to talk about what went on, provide additional comments [2008-09-18 17:53:55] and, of course, let us know what you think of IRC Hour and how it's working out [2008-09-18 17:54:26] Additionally, this IRC channel is starting to pick up a little. If you stop in here, you will start seeing me and a few others a bit more often [2008-09-18 17:54:48] It's totally awesome. Glad I could get off work early enough to be here. [2008-09-18 17:55:18] <[GG]mattf> be sure to watch past 1:04 on the vimeo video...the ending is pretty funny =P [2008-09-18 17:55:43] Any last comments from [GG] People [2008-09-18 17:55:45] I know you're tired [2008-09-18 17:55:51] I really appreciate you being here to help out [2008-09-18 17:56:14] Methinks Deborah is already asleep on keyboard [2008-09-18 17:56:20] <[GG]AlexSc> If you haven't already, go buy TGEA [2008-09-18 17:56:29] And sign up for InstantAction account [2008-09-18 17:56:30] * Novack claps for the TGEA team - Excellent Work! [2008-09-18 17:56:38] <[GG]AlexSc> Yes yes, do that too. [2008-09-18 17:56:40] instantaction? [2008-09-18 17:56:47] www.instantaction.com [2008-09-18 17:56:50] T&T rocks [2008-09-18 17:57:01] * [GG]mattf claps for all of the hard work that AlxSc has done on getting Mac support into TGEA [2008-09-18 17:57:12] *Adds applause [2008-09-18 17:57:24] Cheers and clasp for the tech people....if it weren't for them, I'd have a lot more time to play Team Fortress 2....yay!!!! =) [2008-09-18 17:57:28] *claps even [2008-09-18 17:57:35] <[GG]DeborahM> I am awake! *shakes off keyboard drool* [2008-09-18 17:57:38] * [GG]AlexSc claps for all the hard work that MattF has done making it work in TGEA 1.8 [2008-09-18 17:57:39] is that like gametap for GG? [2008-09-18 17:57:43] Very much looking forward to using a Mac as a server :) [2008-09-18 17:58:00] <[GG]DeborahM> Huge kudos to Matt F., Alex Sc., and the whole TGEA team for this announcement. [2008-09-18 17:58:09] I need to spend less time playing, and more time making lol [2008-09-18 17:58:12] Teromous, it's better than gametap. [2008-09-18 17:58:18] <[GG]DeborahM> They have been working SUPER hard (and Matt has been burning some midnight oil too) [2008-09-18 17:58:24] Indeed [2008-09-18 17:58:36] I don't know mike...gametap has Uru :P [2008-09-18 17:58:37] great work guys and a big thanks [2008-09-18 17:58:43] * MikeR applauds the GG team for a job well done. [2008-09-18 17:59:16] :) [2008-09-18 17:59:30] Ok everyone [2008-09-18 17:59:36] I'm about to stop IRC Hour Logging [2008-09-18 17:59:37] <[GG]DeborahM> Hey, and thanks to the community too. We know this is a long time in coming, and we're glad you stuck with us. [2008-09-18 17:59:46] Completely [2008-09-18 17:59:49] +1 Deborah's comment [2008-09-18 17:59:54] any last random comments you want logged forever? [2008-09-18 17:59:55] The best comes to those who wait. [2008-09-18 17:59:58] <[GG]mattf> absolutely [2008-09-18 18:00:23] 6:00pm, IRC Hour 9/18/08 over. Awesome everyone! [2008-09-18 18:00:29] <[GG]AlexSc> Woo! [2008-09-18 18:00:30] *** IRC HOUR OVER *** [2008-09-18 18:00:38] <[GG]AlexSc> Woo! [2008-09-18 18:00:42] haha [2008-09-18 18:00:44] Whoot! This has been worth the wait. [2008-09-18 18:01:01] when's this being updated on the GG site? [2008-09-18 18:01:11] |<-- GG_Guest has left irc.maxgaming.net (Quit: Bye bye) [2008-09-18 18:01:13] about a montyh [2008-09-18 18:01:17] month [2008-09-18 18:01:21] I'm posting all that has happened here in this chat in the official thread [2008-09-18 18:01:21] thanks again GG! nice one! Now, it's time to have some sleep (5am here) :) [2008-09-18 18:01:21] also when is there going to be an official thing for Green-ear? [2008-09-18 18:01:23] <[GG]DeborahM> Matt F. will post a blog about the contents of this chat tomorrow [2008-09-18 18:01:37] <[GG]DeborahM> Thanks again, guys! Happy game dev! [2008-09-18 18:01:38] thanks for sticking it through bank [2008-09-18 18:01:43] I didn't see a feed or plan for green-ear [2008-09-18 18:01:44] |<-- [GG]DeborahM has left irc.maxgaming.net (Quit: Bye bye) [2008-09-18 18:01:46] thanks for the announcements [2008-09-18 18:01:49] sorry i missed the whole green ear part..what is it? [2008-09-18 18:01:50] |<-- Scott has left irc.maxgaming.net (Quit: Bye bye) [2008-09-18 18:01:55] Is green ear available now? [2008-09-18 18:02:00] http://www.grean-ear.com [2008-09-18 18:02:01] oh well this was some awesome announcements, back to work for me. later all! [2008-09-18 18:02:05] Ive looked through that [2008-09-18 18:02:06] that's what I was wondering [2008-09-18 18:02:15] That's all the info I have myself [2008-09-18 18:02:15] http://www.green-ear.com/ [2008-09-18 18:02:22] it's like vent/ts for your game [2008-09-18 18:02:25] thanks [2008-09-18 18:02:27] with voice modulators [2008-09-18 18:02:41] Ok, I gotta spend some time saving all the logs [2008-09-18 18:02:42] |<-- lambertsoft has left irc.maxgaming.net (Quit: Bye bye) [2008-09-18 18:02:44] very slick stuff if it works [2008-09-18 18:02:51] not that the hardcore won't use vent/ts anyway [2008-09-18 18:02:57] Are most of you GG staff? ;x [2008-09-18 18:02:58] There's a demo now [2008-09-18 18:02:59] but it'd really really help in team games [2008-09-18 18:03:08] [INFO] The view ``#GarageGames'' has been successfully saved to ``C:\Documents and Settings\Ender\Desktop\#GarageGames.html''. [2008-09-18 18:03:10] the demo crashed for me :P [2008-09-18 18:03:15] =-= bank is now known as bank_away [2008-09-18 18:03:19] <--| MikeR has left #GarageGames [2008-09-18 18:03:30] <[GG]mattf> Hikaru: only 3 GG staff in here [2008-09-18 18:03:46] tried doing voice on 2 clients localhost and it crashed [2008-09-18 18:03:55] You're fairfax right? [2008-09-18 18:04:36] <[GG]mattf> correct [2008-09-18 18:04:47] so what kind of cycletimes expected this time arround for the beta? nother 2-3 week grindfest? [2008-09-18 18:04:54] I think the helium mode on Green-ear could be a new game innovation :) [2008-09-18 18:05:07] hehe [2008-09-18 18:05:08] Matt, did/do you have any involvement with MBU XNA? [2008-09-18 18:05:13] the female voice had me bothered [2008-09-18 18:05:24] oh man [2008-09-18 18:05:27] just what the internet needs [2008-09-18 18:05:35] because it sounds an awful lot like some girls I've played games with [2008-09-18 18:05:38] I shudder [2008-09-18 18:05:45] lol [2008-09-18 18:05:55] yeah [2008-09-18 18:06:03] they so didnt need to put that one in ;) [2008-09-18 18:06:28] <[GG]mattf> Hikaru: I was on the MBU 360 Live Arcade team but i didn't have anything to do with an XNA version [2008-09-18 18:06:32] but now all those girls who are dying to play FPS and not get hit on to have male voices [2008-09-18 18:06:35] <[GG]AlexSc> Ah... I think I am going to go home for the day [2008-09-18 18:06:41] Cool [2008-09-18 18:06:44] night Alex [2008-09-18 18:06:46] Thanks Alex! Much appreciated [2008-09-18 18:06:53] Have a g'night [2008-09-18 18:07:04] <[GG]AlexSc> Oh, I said I'm going home. I didn't say I wasn't getting back on [2008-09-18 18:07:11] Matt: Think you can tell me what you did specifically for MBU? [2008-09-18 18:07:12] <[GG]AlexSc> I'll probably be back on in an hour or two [2008-09-18 18:07:49] <[GG]AlexSc> Talk to you all later! [2008-09-18 18:07:52] |<-- [GG]AlexSc has left irc.maxgaming.net (Quit: [GG]AlexSc) [2008-09-18 18:08:07] I'm blanked out for about 5 min while I upload the log and recap everyone [2008-09-18 18:08:19] -->| Reno (~jirc@ip98-161-54-11.om.om.cox.net) has joined #GarageGames [2008-09-18 18:08:19] night guys [2008-09-18 18:08:25] |<-- Teromous has left irc.maxgaming.net (Quit: ChatZilla 0.9.83 [Firefox 3.0.1/2008070208]) [2008-09-18 18:08:38] |<-- Tim-MGT has left irc.maxgaming.net (Quit: )